Removing a CBM from my own body produces a (filthy) item.
Removing a CBM from oneself should produce a faulty, non-sterile item. Even though C:DDA lore says that everyone is contaminated with the blob, not-yet-zombified people do not wear filthy clothing and do not yield tainted meat. Likewise, uninstalled CBMs should not be filthy.
Working as intended
@Fris0uman Why does butchering humans yield non-tainted meat then? Why aren't my clothes filthy?
I'm of the impression that C:DDA filth isn't normal filth, but blob filth, so the (filthy) tag should be associated with zombified entities.
Filthy is general organic messiness, if the CBM comes out of you it's going to be covered in blood and other unpleasant things hence the fillthy tag.
As I mentioned earlier, this would imply that any clothing found on dead bodies should be (filthy). But this is not the case. The only filthy clothing in the game comes from zombies.
There's another observation to be done: CBMs returned to user after an installation failure are not filthy and yet they are supposed to have been inside the character. For consistency, they should be also filthy, but they aren't.
user after an installation failure are not filthy
They're not? That's a bug then.
clothing found on dead bodies should be (filthy)
I gues they could be, depending on how fresh the corpses are.
But CBM extracted from a body being filthy is not a bug it's the intended behaviour.
But filth isn't found on dead bodies, no matter how fresh or old the bodies are, nor it's on live NPCs, not even after they're gored and butchered. (Not that I would expect the average post-apocalyptic survivor to shower often).
If we accept that filth is general organic messiness, it should be pervasive, but it's not: filth is always and only associated with zombies.
Edit: messy grammar
not on dead bodies
Like I said it could be, feel free to open a feature request for that, or make the change yourself if you're able.
not on live NPCs,
Why would it be?
not even after they're gored and butchered
There's no system to track what you do around item and apply filthyness from splashes of blood and gore, that would probably be very difficult to add.
feel free to open a feature request for that, or make the change yourself if you're able
Why should I? To me, filth is a consequence to the blob. I'm fine with it being only on zombies.
Why should I? To me, filth is a consequence to the blob. I'm fine with it being only on zombies.
Ok, but you're wrong. See previous comment Filthy is general organic messiness. If you think this is too confusing you could open a feature request (or rename this one) to change the name of the filthy flag to someting else (bloody) or (gory) maybe.
Filthy is general organic messiness
Yep, that's what you said, however, with all due respect, the game's subtext seems to prove the opposite.
Don't get me wrong, I would be fine if the community decided that your opinion is the correct one, but as filth is represented now in-game, the association with blob infection is simply too strong.
Take for instance the bloody rag item. It's not filthy. It's a bloody rag.
Clothing on corpses? It's clean as far as "filth" is concerned.
Deciding that filth is simple gore contradicts too many aspects of the game as it is now.
I'm just trying to spark a discussion here. Filthy equipment is an important part of gameplay, but it seems to be badly defined.
All right we're going in circle. So regarding CBM extracted from a body being filthy and requiring to be washed ( because that's the important part) that's not a bug that's intended behaviour. Now if you want to start a project to harmonise filthy, bloody and other adjectives accross the game feel free to do so.
Also I'll try to remember looking into CBM from failed operation not being filthy to fix it.
Closing as per discussion on #42574.
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Working as intended