Cataclysm-dda: Glass Shards Take Too Long to Move

Created on 8 Jul 2020  路  6Comments  路  Source: CleverRaven/Cataclysm-DDA

Describe the bug

While many small items (wood splinters, bones, pebbles, etc) are grouped into single piles and moved as one unit, moving glass shards can take minutes to sometimes hours for large piles to perform.

Steps To Reproduce

  1. Spawn or create a large amount of glass shards (500-1000 is okay, several thousand illustrate the issue better)
  2. Pick them up
  3. Put them down
  4. Move them via AIM

Expected behavior

Glass shards are grouped into a singular item like other small objects.

Screenshots

Versions and configuration

  • Game Version: 10815

    Additional context

  • <Bug> Quality of Life

    Most helpful comment

    That would be true if you were talking about tons of tiny shards of glass, but this glass is more big jagged chunks that you can make shivs and caltrops out of, less teensy splinters and glass dust. Maybe there should be more than one category for glass breakdown? I'm sure there must be some use for powdered and/or splintery glass - insulation, maybe?

    An alternative might be to make picking them up take the current amount of time but dropping them take little to none, if that's possible. You could load a bag with glass splinters for an hour that will take you 2 seconds to dump out.

    All 6 comments

    As someone who had to "move" glass shards to the trash can on several occasions, I don't see this as a bug. You'll be surprised how much time it takes to make sure you won't step on one later that night when you go to the kitchen to drink some water.

    That would be true if you were talking about tons of tiny shards of glass, but this glass is more big jagged chunks that you can make shivs and caltrops out of, less teensy splinters and glass dust. Maybe there should be more than one category for glass breakdown? I'm sure there must be some use for powdered and/or splintery glass - insulation, maybe?

    An alternative might be to make picking them up take the current amount of time but dropping them take little to none, if that's possible. You could load a bag with glass splinters for an hour that will take you 2 seconds to dump out.

    Maybe make it so that they are splattered all around but once you "pick" them, they are grouped in stacks just like other things.

    My expected results is the opposite of yours. You can't simply reach out and pick up a large pile of gravel with your bare hands as a single unit so that's the bug.

    How do you deal with this situation normally? You can use a shovel to pick up larger than handfulls of the material at a time and move it to a large container such as a bucket or a wheelbarrow for transport. That's what we should be doing.

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