The no_fungi mod is not preventing labs from spawning with fungal furniture & terrain, in the attached screenshot you can see fungal floors, walls, flowers, and clumps.
Obviously for there to be no fungus because it seems to work everywhere else
Oh yeah, I remember seeing that. Have you tried bashing them to see if they release spores? I believe they shouldn't and so are perfectly safe. It _is_ disconcerting. I feel like I'm doing a disservice to the community by using No Fungi but I find them an absolute pain.
Bashing them does cause spores to be released giving the spore dusted status.
Well TBF NoFungi doesn't stop fungal infection from flaming eyes either, so the question is, is this even a bug?
no_fungi is no fungal monsters. As you can see there are no fungal monsters
No_fungi is no fungal monsters and regions. Regardless, if you look at the No_Fungi json's you'll see that fungus furniture and terrain are supposed to be removed too. So there's no question about this being a bug; the question is, is it a bug anyone want to do something about. I personally don't mind since it seems unlikely to spread enough to affect performance (which is the only reason I use the mod it in the first place) but the mod isn't working as intended so I figured I'd raise the issue anyways especially since it was thought to be fixed already.
The internet: "but blacklist mods are just a single line, they don't require upkeep!"
It's probably reasonable to get this out with the blacklist mod. It's a product of the portal_in map extra, perhaps we can jsonize that and thereby flag the offending subtype for blacklisting.
Most helpful comment
The internet: "but blacklist mods are just a single line, they don't require upkeep!"
It's probably reasonable to get this out with the blacklist mod. It's a product of the portal_in map extra, perhaps we can jsonize that and thereby flag the offending subtype for blacklisting.