Cataclysm-dda: Zombie corpses cannot be manually pulped

Created on 18 Dec 2019  路  3Comments  路  Source: CleverRaven/Cataclysm-DDA

Describe the bug

Attempting to pulp a zombie corpse always results in 'The corpse moved before you could finish smashing it!'
(However, auto-pulp works just fine.)

Steps To Reproduce

Steps to reproduce the behavior:

  1. Kill zombie
  2. smash the zombie
  3. Observe failure to pulp the corpse

Expected behavior

To have smashing a corpse result in removing the corpse's ability to revive, so I don't have to use auto-pulp or burn or Butcher the corpse instead.

Screenshots

N/A

Versions and configuration

  • OS: Windows

    • OS Version: 10.0 1903

  • Game Version: 0.D-10458-g5c5a4bb [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda]
    ]

Additional context

Most helpful comment

Thanks for finding that! I know the issue, fix coming soon.

All 3 comments

Can confirm it happens on this version and configuration as well (commit e8be1ac)

  • OS: Linux

    • OS Version: Distributor ID: Ubuntu; Description: Ubuntu 19.10; Release: 19.10; Codename: eoan;

  • Game Version: 0.D [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Icecoon's Arsenal [ew_pack],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Crazy Cataclysm [crazy_cataclysm],
    Beta National Guard Camp [national_guard_camp],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    Urban Development [Urban_Development],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Stats Through Skills [StatsThroughSkills],
    Medieval and Historic Classes and Shields [Medieval_Stuff]
    ]

Using git bisect, commit 1e4d076deb800ef75eea04d3ee15106ffa104bf4 is where the problem started

Thanks for finding that! I know the issue, fix coming soon.

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