I'm not sure if this is due to how AI and RNG works, but animals don't climb up stairs.
Save attached below.
Steps to reproduce the behavior:
Even with RNG and AI, I would expect the animal to follow up the stairs, especially in smaller stairwells (which would presumably increase the chance of the animal following).
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save_20191122201707.zip
Save contains example of tamed animal in a house, and a shelter SW of current location.
are z levels on or off?
are z levels on or off?
Z levels are on, but align stairs are off.
Confirmed I had this same issue with my pet horse. I don't have a save file to share though
yeah it is an issue with slimesprings as well
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I think align stairs might be causing this, haven't tried it myself tho
Same problem here, save attached
save.zip
In response to borazan, is that with align on or off? I have align stairs off (same as OP i think) and it's happening. Rip the animals stuck in the bottom of evac.
Here is a workaround: edit your .sav file (in cdda/save directory) and look for active monsters /pet name, then edit his position to the surface z-level. For instance:
Save and quit game then edit the .sav
"unique_name": "Jolly jumper", "posx": 64, "posy": 62, "posz": -1,
to
"unique_name": "Jolly jumper", "posx": 64, "posy": 62, "posz": 0,
Sweet. I end up carrying the small ones up but man... turns out cows and stuff don't fit in petcarriers. :D
Just a reminder for people wanting to deal with this issue that i have attached a save in my comment from 20200410_1221
Most helpful comment
Here is a workaround: edit your .sav file (in cdda/save directory) and look for active monsters /pet name, then edit his position to the surface z-level. For instance:
Save and quit game then edit the .sav
"unique_name": "Jolly jumper", "posx": 64, "posy": 62, "posz": -1,to
"unique_name": "Jolly jumper", "posx": 64, "posy": 62, "posz": 0,