Yesterday experimental:

Steps to reproduce the behavior:
Usual random tile.
Similar to #31648
Did you use any mods when starting game that you have changed before loading a savegame? Is it reproducible in new games too?
It can be reproduced back to build 9141, thus it was most probably caused by https://github.com/CleverRaven/Cataclysm-DDA/pull/31295.~~
I stand corrected - bisect says it is #31115.
No mods removal, first save I got this on was as vanilla as it gets: Play now was the first thing with config dir empty.
(0,0,0) in my world

modlist:
[
"dda",
"no_npc_food"
]
It's clearly the blueprint_autocalc code gone crazy. I wonder why this suddenly started appearing?
It's clearly the
blueprint_autocalccode gone crazy. I wonder why this suddenly started appearing?
It started long time ago in #31115
Oh yeah I noticed this while running away from zombies like a month ago just figured it was one of those unmarked easter egg things you can find on the map like that cabin with the grave.
I actually thought that was an easter egg too... like an abandoned base/unfinished base judging by all the tools and materials scattered about.
If there is a way to convert it into an actual, balanced map extra I'll be down with it.
It's not a bug, it's a Featureâ„¢
Possible solution:
in get_changed_ids_from_update(), add a second tinymap called real_map. before calling fake_map.fake_load(), call real_map.load() to stash the original map data. A the end of the function, explicitly save real_map which should save the original, unchanged map back to disk.