Describe the bug
Crash on loading save file, w10 tiles x64 and
x32
To Reproduce
Steps to reproduce the behavior:
Expected behavior
No crash
Screenshots

Versions and configuration(please complete the following information):
[
"dda",
"no_npc_food",
"filthy_morale",
"novitamins",
"realguns",
"More_Survival_Tools",
"makeshift",
"growable-pots",
"blazemod",
"Tanks"
]
Can confirm on linux. Rev c00528a
Segfaults on line
const auto f = target->faults.find( fault_id( act->name ) );
#0 activity_handlers::mend_item_finish (act=0x5555588744a8, p=0x555558871680) at src/activity_handlers.cpp:2396
#1 0x00005555558633e2 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0x5555588744a8, __args#1=<optimized out>, __args#1@entry=0x555558871680) at /usr/include/c++/7/bits/std_function.h:706
#2 0x0000555555862be4 in activity_type::call_finish (this=<optimized out>, act=act@entry=0x5555588744a8, p=p@entry=0x555558871680) at src/activity_type.cpp:96
#3 0x0000555555dc2ef4 in player_activity::do_turn (this=0x5555588744a8, p=...) at src/player_activity.cpp:123
#4 0x00005555559c8e17 in game::process_activity (this=0x5555569f76a0) at src/game.cpp:1558
#5 0x00005555559ea4ae in game::do_turn (this=0x5555569f76a0) at src/game.cpp:1369
#6 0x0000555555801530 in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:682
Activity name is "fault_engine_immobiliser"
Most helpful comment
Can confirm on linux. Rev c00528a
Segfaults on line
Activity name is "fault_engine_immobiliser"