Cataclysm-dda: Taking limb damage every 10 turns

Created on 13 Mar 2019  路  12Comments  路  Source: CleverRaven/Cataclysm-DDA

Game version:
8608 experimental, updated via launcher

Operating system:
Windows 10

Tiles or curses:
Tiles

Mods active:
Dark Days Ahead, Disable NPC Needs, Filthy Clothing and StatsThroughSkills

Expected behavior

Normal game play, without taking damage every 10 turns.

Actual behavior

Damage every 10 turns, to all extremities and the torso, except the legs, until death.

Steps to reproduce the behavior

Create a new world, with StatsThroughSkills, begin playing with any character, wait or move around, have arms, head and torso reach the breaking threshold.

<Bug> Mods

Most helpful comment

All 12 comments

I experienced it just moments ago as well , the StatsThroughSkills seems to also be missing the "main.lua" file. I'm not sure there is something to do with that.

This is happening for me too, Though its happening every turn for me. 1hp of damage to all limbs except legs, for every single move/wait/action, until the char dies from 0hp on head/chest and limb breaks.. Also have STS enabled.
Doesn't happen in 8607 or earlier. This is using a character/world saved in 8607

8608 turns STS in to a Json override, rather than lua. but somehow the calculations are done differently? or something is going on that is causing health degradation.

Also just did a quick test:
This also happens to a new save on a new world.. the moment they gain enough skill to bump a strength stat up, they begin to lose health at a steady rate till death.

Yep. Loaded game where I should be fully healthy and saw 102/148 health on torso, head, arms. Not legs.
Went to sleep, health crept up to 110/148 slowly.
Repair nanobots have no effect.

Untitled

@AndrXi that's because STS is a json & C++ mod now, not a lua one.

This is not fixed in 8609.

Confirmed here too, This has not been fixed in 8609.
Char continues to take 1hp/turn damage on both arms, chest, and head. both new and old chars.

This seems to happen (for me) when I make a new world with just Dark Days Ahead and make a default (evacuee, survivor, no traits, 8/8/8/8 stats, no skills) character. I die after 8 in-game minutes.
(Addendum: With build 8609)

Have you updated?

Sorry to bring this up, but STS is still broken, albeit in a less noticeable way. HP still degenerates at a much slower pace, but enough to notice. You just have to wait awhile and see that all of your limbs slowly take 1 HP damage. Just found this out when my 5 HP'd Head kept going down and down while trying to recover it.

Everything seems to stem from the HP recalculation. Either it's fixable or maybe the recalculation itself needs to be removed, as it seems to be rather buggy.

I'd rather nothing was removed and the calculation just be fixed. It worked fine before, so the issue is that it wasn't transferred to the new format properly.

Could not reproduce in 0.E-6177-g 9f4a1b841d with Stats Through Skills enabled. Waited 24 hours with no damage to any body part. Same effect with skills leveled up and all stats at +4 from their base values. Closing issue.

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