Is your feature request related to a problem? Please describe.
The rock in a sock description says: "A sock with a rock tied into the end of it." But you have to use a pair of socks to craft it. Where does the other sock go?
Describe the solution you'd like
Describe alternatives you've considered
I thought about making the existing rock in a sock recipe give a single sock back as a byproduct (keeping the pair as the component), but this might cause issues with disassembling the rock in a sock - can recipes with byproducts even be disassembled? And what would we give the player when disassembling in this case? Do we give them back one sock and one rock, even though the original component was a pair of socks? Or do we give the player a pair of socks back, and vanish the byproduct sock? But then what if that second sock was used for another recipe, or damaged/destroyed/eaten? Plus, then we'd have to ensure that this byproduct matches the material of the original pair of socks.
I think it's less problematic to simply require the pair of socks be split into two single sock items before crafting the rock in a sock out of one of them.
Additional context
Without intending any offense, and keeping in mind that I'm by no means an authority on the subject, I think this suggestion proposes the most work for the least gain of any I've seen this year. Ignoring the time required to change all socks types from a double to single format, it seems to me that the benefits gained from making a single, rarely-utilized and eminently non-essential recipe more realistic are outweighed by the increased inventory management it entails for the player. I struggle to imagine a scenario where the player benefits in any significant way from retaining a single sock.
In the CDDA backstory, due to budget cuts fighting the BLOB, they make extremely thin socks in New EnglandHamshire. So, you have to double up on the socks when crafting things with them. Double the thickness you see.
Totally legit Lore. I read it on Reddit or something...
Why not just change the description ;-)
Old: A sock with a rock tied into the end of it. A true weapon of desperation.
New: A pair of nested socks filled with a stone. A true weapon of despair.
Why not just change the description ;-)
Old: A sock with a rock tied into the end of it. A true weapon of desperation.
New: A pair of nested socks filled with a stone. A true weapon of despair.
- One could argue that you need a pair to make the weapon more durable.
- Disassembling will still yield a pair of socks, which will be fine after the change.
Wow, I was like a millisecond from being ninja'd!
ninjaaaaa
Why not just change the description ;-)
Oh, sure, take the easy way. :stuck_out_tongue_closed_eyes:
You are right. No offense, but I was suggesting this as a compromise.
I myself love the easy way.
But don't let it keep you from implementing your idea.
BTW, this (#27310) also started as simple change of a description and has keep me busy for few hours.
Additional context
- Will need to ensure that a pair of socks can always be disassembled into two single socks, regardless of whether it was made by the simple "pair up two single socks" recipe, or was crafted from the tailoring recipe.
- Will need to ensure that any "legacy" rock in a sock made from the current recipe still disassembles into a pair socks, so that players with existing rocks in socks don't lose our socks to the sock-eating monsters that live in our dryers.
Also when disassembling a washing machine the result obviously must always include a single sock.
:)
"You begin washing your (2)Sock"
"Your Sock is now clean!"
Don't be mean. He did put a lot of thought into it and I admire that. He's trying to improve the game and so should we all...
Most helpful comment
Why not just change the description ;-)
Old: A sock with a rock tied into the end of it. A true weapon of desperation.
New: A pair of nested socks filled with a stone. A true weapon of despair.