Game version: experimental, compiled from snapshot at 2018-07-31 19:14:59 CEST (world was created on snapshot from a day ago)
Operating system: Arch Linux
Tiles or curses: Tiles
Mods active: Dark Days Ahead, Beta National Guard Camp, Extended Realistic Guns, Filthy Clothing, Disable NPC Needs, Simplified Nutrition
It should only be possible to wear 2 clothes per layer (Close to skin, Normal Waist, Outer, Strapped) per body part even if they are different items.
You can wear only 2 of each unique items, but you can wear more by wearing a different item, i.e. you can not wear 3 briefs, but you can wear 2 briefs and 2 panties.
The benefits and penalties seems to stack properly, but it's unrealistic how you can wear multiple of the same clothing per layer as long as these are different items and it seems like omission/bug.
Currently you can do something like this:


I think it works well the way it is. Yeah, you can put so much clothing on yourself that you'd be barely able to bend your limbs or move at all IRL while suffering considerable discomfort... and so it is in game, where encumbrance rises through the roof and you start getting yourself into some sort of heat stroke.
The current system, in comparison to what's proposed, allows one to temporarily carry excessive clothing on oneself at the price of mobility and comfort. Your limitations seem to enforce "reasonable" clothing amounts as if putting on more wouldn't come with issues - but it does and can be even deadly (you won't be able to live for long with that scorching status), yet still may be a choice worth consideration.
At most I'd make sure the game properly balances encumbrance effects when limbs go over certain encumbrance (about 250 would be enough). Stuff like items that cannot be grasped and manipulated with gloves layered too thick, walking becomes hard or impossible (though that's already in) with legs covered too hard, dodging is practically impossible and so is attacking (both also already simulated) and so on, with inabiltiy to put on more clothes as well if they cover any body part over said limit.
That way you won't be limited to slots in each layer, but can simply pile stuff over as you can IRL, as long as it will let you move.
If anything, is there a reason for the "two item of the same type" limit? IIRC back before the encumbrancer ework it was needed to prevent you from doing things like wearing 50 fanny packs to get a ton of storage at zero encumbrance, but it shouldn't be an issue now I think.
h3h3_Ethan_wearing_100_shirts.jpg
I do not see much need for a hardcap, since the encumberment seems to punish it well enough. Are there any game breaking exploits caused by the lack of an hardcap?
I agree. Keep the hardcap for feet, (unless one of you proves otherwise you cannot wear sneakers inside boots) but remove,it elsewhere.
The cap for feet work differently, it's a flag on shoes iirv
Hardcap should be removed. Not being able to wear more than 2 ammo pouches that each hold a grand total of 1 mag is silly.
Footwear and headgear work differently as mentioned, as in you can't wear two at once (except for some headgear combinations), although you can wear shoes and then a blanket that covers your feet but not vice versa – though not sure if it's bug or intended, and if so I'd warrant a separate report anyway.
I initially got the assumption that layers are there mostly to limit what you can wear (well, in a way they do, because of encumbrance, and that works even for clothing with 0 encumbrance so it's fine), but the limit of wearing two of the same items while you can wear a lot of terribly similar items (e.g. boxer shorts and female variant boy shorts with the same stats) is slightly confusing.
Maybe instead there should be more sensible hard limit on layers then, but indeed seeing as it may be intended suggestion it went more to the suggestion/discussion instead of perceived bug report :). Luckily most of the items in vanilla are still quite different (there's no different colors for example that would count as different items!), but I wouldn't be surprised if that could be weird if someone does a mod and you could wear more differently-colored items only because they are different items in game files, but on the other hand it's on mod's size and I don't see much reason for distinguishing colors in a roguelike (but on the other hand there's colored paints and carpets, so I don't know).
In the meantime, #10701 is indirectly related to this issue, as is allows you to take (sometimes slightly unfair and unrealistic for sure) advantage of putting items closer to the skin to get the damage first, exploiting the layering sorting, and make finding the encumbrance on each part harder.
The WR for most t-shirts worn is 257. Seeing as you don't even remotely have 257 tshirts on, it's safe to say that being able to wear an absurd amount of clothing at once falls under being realistic enough, especially for the game
www.guinnessworldrecords.com/world-records/most-t-shirts-worn-at-once/
This ten-year old has a record of wearing 19 pairs of pants at once
https://recordsetter.com/world-record/pairs-pants-worn-10-year-old/51260
And this guy has worn over 302 pairs of underwear at once
http://www.dailymail.co.uk/news/article-2205396/Now-thats-pants-record-Father-53-pulls-302-pairs-Y-fronts-regain-world-title.html
I'm gonna close the issue for now, as it turned out it's working as intended. The question as I mentioned is, do we want to have a limit of two of the same clothing in place, but if all, this should be a separate issue to avoid confusion I think.
Most helpful comment
I think it works well the way it is. Yeah, you can put so much clothing on yourself that you'd be barely able to bend your limbs or move at all IRL while suffering considerable discomfort... and so it is in game, where encumbrance rises through the roof and you start getting yourself into some sort of heat stroke.
The current system, in comparison to what's proposed, allows one to temporarily carry excessive clothing on oneself at the price of mobility and comfort. Your limitations seem to enforce "reasonable" clothing amounts as if putting on more wouldn't come with issues - but it does and can be even deadly (you won't be able to live for long with that scorching status), yet still may be a choice worth consideration.
At most I'd make sure the game properly balances encumbrance effects when limbs go over certain encumbrance (about 250 would be enough). Stuff like items that cannot be grasped and manipulated with gloves layered too thick, walking becomes hard or impossible (though that's already in) with legs covered too hard, dodging is practically impossible and so is attacking (both also already simulated) and so on, with inabiltiy to put on more clothes as well if they cover any body part over said limit.
That way you won't be limited to slots in each layer, but can simply pile stuff over as you can IRL, as long as it will let you move.