When disassembling items, the disassembly times are not intuitive (e.g. some things take 30 seconds; some things take an hour; there is little rhyme or reason why)
Two things to fix:
PR #18826 tried to address the first item but there was plenty of pushback on the particular approach I took, so I will leave this for someone else to fix.
This may sound strange, but could you post some examples where disassembly is not intuitive? The only hour one I know is the rag, which seems reasonable to me because it'd seem tedious and long work to rip apart a rag into tiny thread.
Currently it seems to be like this:
Not perfect, but I don't see an obvious improvement here. Maybe except the robots.
I went through the pile of junk I had on hand and here's the disassembly times, in order (E&OE)
So you can disassemble 50 PDAs in the time it takes to do one handheld game (similar complexity), a concrete mixer (big but simple) takes 2.5x as long as a laptop (small but complex), a lawnmower (machinery that needs tools to disassemble) is 30x faster than a bucket (dumb chunk of metal) to take apart, copper pots are 6x slower than copper tubing to turn into scrap, etc.
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I went through the pile of junk I had on hand and here's the disassembly times, in order (E&OE)
So you can disassemble 50 PDAs in the time it takes to do one handheld game (similar complexity), a concrete mixer (big but simple) takes 2.5x as long as a laptop (small but complex), a lawnmower (machinery that needs tools to disassemble) is 30x faster than a bucket (dumb chunk of metal) to take apart, copper pots are 6x slower than copper tubing to turn into scrap, etc.