Cataclysm-dda: Calcium in the Wilderness

Created on 2 Oct 2016  Â·  16Comments  Â·  Source: CleverRaven/Cataclysm-DDA

A large obstacle to adding nutritional penalties and boons is the availability of nutrients and the proportions it is found in.

For a player living off the woods; in a world devoid of major cities, where do they find calcium? Milk, cheese, spinach, all rot and are hard to obtain. Beans as well.

So what do? What can be added to ensure players can get their vita-mans?

<Suggestion / Discussion> Food / Vitamins

Most helpful comment

  • Insects (grubs, crickets) - big negative morale, low nutrition, moderate rot time, lots of microelements. Basically ghetto multivitamins. Could require frying/boiling to remove parasites (but that shouldn't improve morale levels). Low morale because our survivor has lived whole life in western culture that teaches that insects are unclean. Gourmand would obviously help here.
  • Finely ground bones IRL have so much calcium that they are toxic to carnivores. Humans absorb less of that due to weak stomach acids, but also have less resistance. Chewing on fried bones could be a weaker version of that.
  • Bone broth doesn't have much of said calcium - extracting it would probably require leaching the bones in vinegar instead of boiling them. Veggy broth has more calcium than bone broth.

All 16 comments

One solution suggested was kelp and seaweed.

Whether found in rivers, grown in shallows, or found in healthfood stores or gyms, seaweed and kelp should help ease the burden of healthy living.

I like the idea of kelp

How about low traces of calcium in things like bones and bone broth?

Wild vegetables could also have a some calcium.

Nuts and seeds are a pretty good source of calcium. We could make a separate food material type for them and then adjust its vitamin levels accordingly.

  • Insects (grubs, crickets) - big negative morale, low nutrition, moderate rot time, lots of microelements. Basically ghetto multivitamins. Could require frying/boiling to remove parasites (but that shouldn't improve morale levels). Low morale because our survivor has lived whole life in western culture that teaches that insects are unclean. Gourmand would obviously help here.
  • Finely ground bones IRL have so much calcium that they are toxic to carnivores. Humans absorb less of that due to weak stomach acids, but also have less resistance. Chewing on fried bones could be a weaker version of that.
  • Bone broth doesn't have much of said calcium - extracting it would probably require leaching the bones in vinegar instead of boiling them. Veggy broth has more calcium than bone broth.

I think gourmand should at least nullify the grossness of insect, there are some people who like eating insects and it is likely a gourmand would be one of them.

The generic wild vegetables should be given a small boost to the amount of calcium they have, from 4% to maybe 14%. Green vegetables usually have an appreciable amount of calcium in them, as plants need it just as much as we do. It's also assumed, I think, that wild vegetables are mixed assortments of vegetables rather than bunches of a single type of vegetable.

This seems to be more reason to shift nutrition to an opt-in system.

hummm?

The discussion has occurred before. Some of my intended changes to Simplified Nutrition, for example. In addition to it broadening the scope of the mod, it was suggested that the others are not yet fully sure how to handle nutrition in the long run. It could entail making the vitamin system shifted to a mod like Flithy Clothing, or it could mean just ensuring all oddities with the system are resolved.

I do suspect that there might be situations where adequate nutrition is beyond the player's control, which might be additional support for the idea of not having it be default behavior, at least for the time being.

Ive got insect meat up and falling off ant corpses, but I cant get it to cook up into insect meat.

Can the game change the material of the product based on the materials used to craft it?
Is there any way to get the game to id the material of the meat when it cooks or does insect meat need its own special recipe?

I do suspect that there might be situations where adequate nutrition is beyond the player's control, which might be additional support for the idea of not having it be default behavior, at least for the time being.

An opt-out feature is preferable to an opt-in feature

We need somebody willing to work with the code and make a tag. Or merge a temporary measure.

The code support is nearly done, its balancing thats holding this up

@pisskop this one hasn't had a discussion ongoing for about 7 months now – I'm going to close, but this is a "soft" close. I think you're on the money about the vitamin thing. However, with over half a year passed without discussion, and >600 active issues, I'm being fairly proactive at closing up items.

If you want this to stay open, go for it.

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