Buildinggadgets: i am working on TileEntity support

Created on 24 Sep 2018  路  6Comments  路  Source: Direwolf20-MC/BuildingGadgets

the only tile i support atm is the flowerpot,
i dont have a undo state and does not render

https://github.com/loordgek/BuildingGadgets/commit/a71d361da4c7c872836969a0f0e5bbe7333ad842

forgot to add the files to the commit oops
https://github.com/loordgek/BuildingGadgets/commit/aafe2fefa1406854a48d863085f208a322564eac

if you want to play w/ it
BuildingGadgets-2.2.1.jar.zip

enhancement wont implement

Most helpful comment

Cause it's a huge amount of work to implement correctly in the first place AND a massive amount of work to maintain and update as other mods get new updates.

All 6 comments

hope you like it

I鈥檓 not sure I want tile entity support in the mod. Also I鈥檓 not sure how this works. Would you need a separate class for each te?

yes you need a separate class for each TileEntity but hat is not a problem because the only TileEntitys that should be supported are the tile from Chisel and bits and other fancy TileEntitys like https://minecraft.curseforge.com/projects/architecturecraft-elytradev

Thanks I appreciate that but I'd rather not implement tile entities in such a way that a separate class is needed for each tile entity we want to support.

why dont you want separate class for each tile entity ??

Cause it's a huge amount of work to implement correctly in the first place AND a massive amount of work to maintain and update as other mods get new updates.

Was this page helpful?
0 / 5 - 0 ratings