For example d3.js uses some weird unicode characters as variable names:
https://github.com/mbostock/d3/blob/91d35b4205d4ef150c61c415b7379404bced7267/d3.js#L1283
Browserify outputs this as
var π = Math.PI, ε = 1e-6, d3_radians = π / 180, d3_degrees = 180 / π;
Which is syntax error.
Terrible practice by d3, but this should not break Browserify.
Also ran into this, @substack what piece of the code could this be in?
yeah, this is a real bummer.
Weird, I'm using d3 in one of my projects with browserify and it works just fine
Very strange indeed.
With browserify@latest it is happening to me using browserify as a module. If I bundle the same file via command-line, however, it works fine.
@thlorenz awesome. i can test it out again ;).
What happens when you add charset="utf-8" to your <script> tag? Vanilla d3 seems to have a similar problem.
http://stackoverflow.com/questions/14080401/uncaught-syntaxerror-unexpected-token
:tada: worked like a charm! thanks
@substack was right on the money, in the example I referred to previously I did set charset="utf-8"
The same issue happens if you load the d3 source file directly without setting up meta tags first, so closing this issue because it's a d3 issue, not a browserify issue.
Ha!
In case this helps anyone in the future: on Windows using powershell (posh git/git shell), redirecting browserify's output with > mucks up utf8 characters. Instead, use -o: browserify [entry files] -o outputfile.js.
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In case this helps anyone in the future: on Windows using powershell (posh git/git shell), redirecting browserify's output with
>mucks up utf8 characters. Instead, use-o:browserify [entry files] -o outputfile.js.