Hey all,
Don't know if anyone heard about this problem before. I downloaded the pre-complied source code package. I opened the project in Xcode and built it. Failed.
The 'Apple Push Notification' feature is only available to users enrolled in Apple Developer Program. Please visit
https://developer.apple.com/programs/ to enroll.
No profiles for 'Mike.Blink' were found: Xcode couldn't find a provisioning profile matching 'Mike.Blink'.
Code signing is required for product type 'Application' in SDK 'iOS 10.1'
Code signing is required for product type 'Application' in SDK 'iOS 10.1'
Code signing is required for product type 'Application' in SDK 'iOS 10.1'
Unable to run command 'CpResource Blink.app' - this target might include its own product.
Unable to run command 'Touch Blink.app' - this target might include its own product.
Did anyone have similar experience and how did you guys handle it? Please help. Thank you!
Mike
Hi Mike,
I was able to get it to compile but I do have a developer account allowing the Push Notifications entitlement. You could try turning off the Push Notifications setting under the Capabilities tab in the general project file. I was able to build and run with this turned off.
Cheers,
Eric
I was having problems building it last night, but tried again today and doing the following steps gave me a successful build on my iPad:
git checkout -- Blink.xcodeproj/project.pbxproj
rm -rf Blink.xcodeproj/project.xcworkspace/xcshareddata/
Hey Eric and Bryan,
Thanks for looking this up. I got a Apple developer Account and got the
provisioning file and bundle ID from there and cloned the repository again.
Then the problem was solved. I haven't tried to build without an apple
developer account since then. But a lot of other people do get success in
this way as well.
Thanks again guys. Happy Thanksgiving!!
Mike
On Thu, Nov 24, 2016 at 3:31 PM Bryan Forbes notifications@github.com
wrote:
I was having problems building it last night, but tried again today and
doing the following steps gave me a successful build on my iPad:
- Ensure the project is closed in Xcode and quit Xcode
- Discard any changes in the repo:
git checkout -- Blink.xcodeproj/project.pbxproj
rm -rf Blink.xcodeproj/project.xcworkspace/xcshareddata/
- Open the project in Xcode
- Before doing anything else, go into the capabilities for the
project and turn off Push Notifications- Go to the General tab and change the bundle identifier to something
that will work for your team- Stay in the general tab and select your team under the "Signing"
section- Connect the device you want to build for and select it in Product
-> Destination- Build and run on the device
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In theory Apple provides a "free" developer account that allows to load a very wide general profile and compile the app in your device for 7 days. I tried to help mike but we were not able to make that work. Anybody had luck doing that? Please let us know so we can document it! :)
I failed to mention: I have a free developer account and the instructions I posted work with it.
Awesome! I will add it to our KB too :)
I'm having this issue as well, with a "free" developer account - except that I can't remove the Push Notifications capability. Instead, I have a message that says "9 Capabilities unavailable" and a button that's a web link comparing the free and paid dev account features.
I've tried bryanforbes' solution, and it did not work for me. I had to delete the entire project and start over, and then I was able to remove the capabilities file, and compile.
Though not successfully; ran into this error:

@Aktariel what Xcode version are you using?
Xcode 8.1
I have a similar issue. I do not know what to do to get it working on my device.
Just a small update: In addition to the _Push Notification Capabilities_, I also had to remove the _iCloud and KeyChain Capabilities_, as they were not associated with my free Developer Account.
I have it working with a nonpaid developer account by disabling:
Could someone please send me a PR with that to update the BUILD file? Thanks!
I'm sorry to re-open this after almost a year, but somehow i can't build the app. I've pretty much disable all functionality and yet I keep getting an error that my personal account doesn't have push notifications support.
Now, I'm not an Apple Developer with a paid account, I did have one from university some time ago but not anymore.
Do I need to have a paid developer account in order to be able to build/test Blink with Xcode? I'm on the latest versions of everything (MOS, iOS and XCode)
Could someone please clarify?
Thanks
My understanding is that it should work without a paid account, but the app will only be signed to run for 7 days (which is pretty useless)
Agreed. The intent was to try to deploy something to the iPad to check the build/deploy process but I've never been able to really use XCode. It's such a mess, seems like disabling stuff doesn't really apply on the rest of the code, there's always some pending issue left and no easy way to navigate to the actual issue/error..
Thanks for the clarification.
It does work, make sure to disable everything on a fresh clone that has not
its certificate changed to you. Redeploying to device is also pretty easy
if you have a WiFi network in home. I think you might even be able to
script the redeployment in that case, using third-party ios installers from
github.
On Tue, Dec 4, 2018 at 1:33 AM Celso Bem dos Santos <
[email protected]> wrote:
Agreed. The intent was to try to deploy something to the iPad to check the
build/deploy process but I've never been able to really use XCode. It's
such a mess, seems like disabling stuff doesn't really apply on the rest of
the code, there's always some pending issue left and no easy way to
navigate to the actual issue/error..Thanks for the clarification.
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Any suggestions on how to compile this? I'm a developer and get 999+ warnings with 100+ error due to libssh I read the whole read me and cloned the repo with --recursive and the get_framework.sh, what do you guys do to deploy this?
Do you guys clone a particular branch? use a specific Xcode version?
I had the same issue, I was scratching my head on this for a long time. Eventually figured out that you can't build this of x86 or x64. So destination can't be an x86 ipad simulator. When I output to my lab device directly it compiled fine right away.
I had the same issue, I was scratching my head on this for a long time. Eventually figured out that you can't build this of x86 or x64. So destination can't be an x86 ipad simulator. When I output to my lab device directly it compiled fine right away.
Oh I see... let me try that again
Most helpful comment
I was having problems building it last night, but tried again today and doing the following steps gave me a successful build on my iPad: