Hello,
C0osh!
First things first. I have sent you the email you asked for 12 separate times. but just in case you did not get it I attached the link to it.
https://www.dropbox.com/s/3qvsd912fda423w/pl.ZIP?dl=0
First question! particles. how does one define a particle effect! using the effectslib hook. do I just shove this code in my main.yml
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I know it says custom.yml but where does one find said custom.yml
after all that is said and done how to I call the effect. I am guessing I can't just shove this
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in events and do the regular /q event (name) (package).(event_name) ingame
Question 2! how does one work with variables in detail. never actually used them and I imagine the location variable would come in handy.
where do I define it and how do I shove it in my conditions and events. Also is there a way to make the location variable select a location that is a certain amount of blocks away from the player. for example, let's say a player is stood at random coordinates lets call them 'b' and 5 blocks away from the player on the x coordinate let's call that 'a' is there a way to select 'a' with a location variable
@Question 2:
In your case it would be %location%->(5;0;0).
%location% gives the players location and the rest is a vector added to it which results in the new location.
For mor information: https://github.com/Co0sh/BetonQuest/wiki/Reference#unified-location-formating
With your first question I cant help as I never used EffectLib.
Perfect Thank you very much!
It must have been a typo in the address, I haven't received anything, not even in spam folder.
I'm sorry for the delay, I hope I can get back to programming soon. Thank you @joblo2213 for taking the time to help 鉂わ笍
@Co0sh glad to see you "back in business!
As I used Betonquest for a long time (since Version 1.7.6) and always got fast help from you (One time I did send a bug report during a informatics lecture and you made a reply, a bugfix and a developmentbuild before my lecture ended. This realy impressed me^^) I felt like I could now share this knowledge to help others.
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@Co0sh glad to see you "back in business!
As I used Betonquest for a long time (since Version 1.7.6) and always got fast help from you (One time I did send a bug report during a informatics lecture and you made a reply, a bugfix and a developmentbuild before my lecture ended. This realy impressed me^^) I felt like I could now share this knowledge to help others.