Baritone: Baritone don't care about momentum/motion when goal is reached

Created on 25 Aug 2019  路  7Comments  路  Source: cabaletta/baritone

Some information

Minecraft version: 1.14.4
Baritone version: 1.4.1

logs

[Player] hit the ground too hard
[Player] fell out of the world

How to reproduce

Set your goal on the border of a cliff and right before a parkour jump.

Baritone don't care about momentum/motion when goal is reached

Also happen without parkour jump when Baritone is loading for new path right after mining a block under the player

Final checklist

  • [鉁旓笍] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • [鉁旓笍] I have included logs, exceptions and / or steps to reproduce the issue.
  • [鉁旓笍] I have not used any OwO's or UwU's in this issue.
bug

Most helpful comment

baritone gets you to your destination, once that happens its job is done

All 7 comments

@leijurv crying and shaking RN baritone WOULD NEVER do THIS.

baritone gets you to your destination, once that happens its job is done

2 lines, set the players X and Z motion to 0 when a goal is reached. Could be helpful to increase precision.

Also saying that is like saying the autopilot on a submarine can get you to the edge of a dock perfectly, but once that's done, it forgets to turn off the engine and crashes you right into a rock.

baritone gets you to your destination, once that happens its job is done

@leijurv , hum... okay but

Also happen without parkour jump when Baritone is loading for new path right after mining a block under the player

Happen a lot when using GoalRunAwayFrom[] in the nether or on mountain and here your goal is not met before dying....

overshootTraverse
If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.

what about this?

overshootTraverse
If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.

what about this?

LOOK AT THE GIF PLEASE

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