I'm using baritone with Impact 4.6 for minecraft 1.13.2 and when I run basically anything it completely eats my CPU. For example #mine diamond_ore makes my CPU hit 100% and the game runs with like 1 frame per 5 seconds. Maybe this is more related to Impact? I couldn't find anything related so it's probably just me.
CPU: Intel Core i5-4570 3.20GHz
I don't see how it can do this can happen unless you have shit cooling and your cpu is at like 90c at idle.
Yeah no, it runs ~40C in idle and ~50C when playing minecraft 1.13.2 Vanilla with ~40-70% CPU load depending on chunk loading. When using Impact 4.6 default settings and nothing running the load already goes up 10-20%. Doing #mine iron_ore still runs fine but as soon as I do #mine diamond_ore the load hits 100%.
Think this is a user-end issue. Like @0-x-2-2 said, no idea what a toaster you should be running to get this.
Judging from your language and profiles I'm assuming you aren't very bright individuals. Please try to be helpful or let the grown ups speak, boys.
Lmao mate you drunk? This project is run by young people.
Judging from your profile, you have some Fortnite repositories which means you're either a teenager or a cringy neckbeard.
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muh game is lagging!!!! time to complain without giving any useful info.
visualvm and taking a pic of hwmonitor/cpuid while under load should be a decent amount of info.
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The only time I have ever gotten performance issues with Baritone pathing (With my i7-4790k, so slightly higher tier, but still 4th gen) is when I have run 16+ bots on the same game instance simultaneously.
Turns out this is most likely related to https://bugs.mojang.com/browse/MC-133877 but only became apparent in combination with baritone. Turning the 'Biome Blend' setting off resolved this issue.
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The only time I have ever gotten performance issues with Baritone pathing (With my i7-4790k, so slightly higher tier, but still 4th gen) is when I have run 16+ bots on the same game instance simultaneously.