Verified using both iPad & iPhone:
Cascaded Shadow Maps lead to Script Error / crash of entire Scene.
Problems does not occur on Android, likely due to it supporting WebGL2.
If the feature can't be implemented on iOS, it should instead provide a warning and not crash the scene (ideally of course it would fallback to normal shadow Generator, but I suppose this logic could also be implemented by the developer).
Applies to all Playground examples that are references on the following page:
Totally agree 馃憤
@Popov72 could you check this one ?
Well, it's already handled.
In the CSM constructor:
if (this._scene.getEngine().webGLVersion == 1) {
throw "CSM can only be used in WebGL2";
}
it's up to the developer to catch the exception and handle it gracefully.
I don't think we can do any better as we are in a constructor, we can't return a specific value to indicate it is not supported.
Ohhhhhh I thought there were no custom message, my bad. Do you think we should log a message instead ? as we do in other places in babylon ?
A bit like we do in SSA02RenderingPipeline with a isSupported method and an error log ???
Ok, going to make a PR for that!
See #7817
Closed by #7817