Hi @devAxeon ,
I don't really understand what you expect. (Maybe because english is not my native language, or because it's getting late here ...)
Can you explain it please ?
Do you have any exemple ?
Thanks :)
Salut @Jaskar,
En fait je pensais 脿 truc dans le genre:
BABYLON.debugLayer.onGlobalPropertyChange.add((result) => {
console.log(result.object); // The modified object
console.log(result.property); // The proeprty changed (as string)
console.log(result.value); // New value after change
console.log(result.initialValue); // Value before change
});
C'est un Event d茅clench茅 sur les changements dans le debug layer. Si par exemple je me sert du d茅bug layer pour changer la position Z d'un mesh, je voudrais qu'un event me pr茅vienne et me donne le maximium d'info sur cette modification.
{
object: myMeshObj,
property: 'position.z', //Il y a peut-锚tre une meilleur fa莽on de repr茅senter 莽a...
value: 2,
initialValue: 1.7
}
Ping @devAxeon
https://github.com/BabylonJS/Babylon.js/pull/4460
Is this what you're looking for ? :)
Exactly !! Many thanks @Jaskar !!
I tested it on the Inspector test scene, but it must be tested on real scenes to be sure there are no errors.
Ping me if you find one.