Support for non-Nvidia GPUs + more performant body tracking was promised over 3 months ago yet we haven't seen any progress in the SDK. Can we expect this to happen before the year is over?
To Reproduce
Expected behavior
These issues weren't present in previous generations and seriously need to be addressed. If there are no sizable efforts being made to fix them it would be appropriate to open source the body tracking SDK.
Thank you for your feedback. We are working on both improving performance and enabling support for non-NVIDIA GPUs (Windows only). We would also very much like to get this into the hands of developers before the end of the year.
When you state "15% of GPU or less" what GPU are you considering as a benchmark?
Also see #514, #1016, and #1343.
Would be optimal to have it run at 15% or below on i9 Intel Integrated Graphics. For AMD, maybe a RX 5300M or equivalent. With the current Nvidia limitation: GTX 1060.
Thanks for linking the topics, they are relevant but I'm asking more for an ETA... curious to know if this is being worked on full time or if the body tracking team has moved on to Hololens or some other project.
We have a small team actively working on the Body Tracking SDK. No ETA at the moment.
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Would be optimal to have it run at 15% or below on i9 Intel Integrated Graphics. For AMD, maybe a RX 5300M or equivalent. With the current Nvidia limitation: GTX 1060.
Thanks for linking the topics, they are relevant but I'm asking more for an ETA... curious to know if this is being worked on full time or if the body tracking team has moved on to Hololens or some other project.