Hi. I do not know how to use Git, so just write my offer here. I have long been using this patch to enable "Debug" mode for BG and LFG system. it's comfortable. I would like someone to add this opportunity to the server. it will also simplify testing instances.
in worldserver.conf need add:
# Instance.Debug
# Description: Turn on debug 5ppl Instance for solo playing.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.Debug = 1
and
# Battleground.Debug
# Description: Turn on debug Battlegrounds 1x0 mode.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.Debug = 1
core pat褋h:
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -47,5 +47,5 @@
/*********************************************************/
-BattlegroundMgr::BattlegroundMgr() : m_ArenaTesting(false), m_Testing(false),
+BattlegroundMgr::BattlegroundMgr() : m_ArenaTesting(false), m_Testing(sWorld->getBoolConfig(CONFIG_DEBUG_BG)),
m_lastClientVisibleInstanceId(0), m_NextAutoDistributionTime(0), m_AutoDistributionTimeChecker(0), m_NextPeriodicQueueUpdateTime(5*IN_MILLISECONDS)
{
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -262,2 +262,4 @@
uint64 addToFoundMask = 0;
+
+ bool debug = sWorld->getBoolConfig(CONFIG_DEBUG_INSTANCE);
@@ -291,3 +293,3 @@
// Group with less that MAXGROUPSIZE members always compatible
- if (check.size() == 1 && numPlayers < MAXGROUPSIZE)
+ if (check.size() == 1 && numPlayers < MAXGROUPSIZE && !debug)
{
@@ -309,3 +311,3 @@
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
- if (check.size() > 1)
+ if (check.size() > 1 && !debug)
{
@@ -388,3 +390,3 @@
// Enough players?
- if (numPlayers != MAXGROUPSIZE)
+ if (numPlayers != MAXGROUPSIZE && !debug)
{
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -77,2 +77,4 @@
CONFIG_DURABILITY_LOSS_IN_PVP = 0,
+ CONFIG_DEBUG_BG,
+ CONFIG_DEBUG_INSTANCE,
CONFIG_ADDON_CHANNEL,
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -642,2 +642,6 @@
m_bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfigMgr->GetBoolDefault("DurabilityLoss.InPvP", false);
+
+ m_bool_configs[CONFIG_DEBUG_BG] = sConfigMgr->GetBoolDefault("Battleground.Debug", false);
+
+ m_bool_configs[CONFIG_DEBUG_INSTANCE] = sConfigMgr->GetBoolDefault("Instance.Debug", false);
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# Battleground.Debug # Description: Turn on debug Battlegrounds 1x0 mode. # Default: 0 - (Disabled) # 1 - (Enabled) Battleground.Debug = 1
We have command for this: .debug bg
# Instance.Debug # Description: Turn on debug 5ppl Instance for solo playing. # Default: 0 - (Disabled) # 1 - (Enabled) Instance.Debug = 1
And for this we can add new command like .debug LFG, i think it's better than config.
btw thank you :+1:
We have these commands without LFG.
@IntelligentQuantum but tell, me if he restart the server he need to use these commands again no?
@Maurowin Yes and these commands are mostly used by developers for testing.
To facilitate testing and work on the server, you need a constant mode. always typing commands is not convenient.
I agree with you but not in this case.
That was my opinion anyway :smiley:
i think both would not hurt, i agree that saving precious seconds is always neat
it's a minor addition but it can be useful, especially on testing/dev realms only
You have to be careful that it doesn't conflict with the .debug command.
Let's imagine that in the conf file the mode is set to 1 and that for a reason x in game we do the .debug 0 command, so the debug mode must be temporarily disabled.
@Kitzunu can we close this? I think so because your PR has been merged.
I didnt touch the instance part, thats why I never closed it
Most helpful comment
i think both would not hurt, i agree that saving precious seconds is always neat
it's a minor addition but it can be useful, especially on testing/dev realms only