Shadow Traps do not consider the Lich King tank a target. Additionally, Lich King has a weird snapping motion to his North during phase transitions.
The tanks should be a viable target for Shadow Trap in Phase 1 Lich King Heroic. The Lich King should _face_ (aka his target for Pain & Suffering) the raid during transitions while he's using Pain and Suffering.
I could not find a video of the Lich King casting Shadow Trap on his target from 2010, but I don't believe it's changed from 2010 to 2013, see video of solo here: https://youtu.be/UcFY90Cs6Vw?t=45
Retail Transition (notice he is facing the raid): https://youtu.be/vMKPdq3on1k?t=139
The Lich King does not consider his target a candidate for Shadow Traps, and he does a weird snapping movement to the North after he casts Pain and Suffering: https://youtu.be/LYPjzt-dW3Q
N/A
master
1411336dcbbc
Win10
N/A
Increased health modifiers on bosses
Did you fix this issue? Go claim the $15 bounty on Bountysource.
In regards to the Lich King issue, the problem lies in the script:
switch (pointId)
{
case POINT_CENTER_1:
me->SetFacingTo(0.0f);
Talk(SAY_LK_REMORSELESS_WINTER);
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
me->CastSpell(me, SPELL_REMORSELESS_WINTER_1, false);
//events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15mins on movies
events.ScheduleEvent(EVENT_QUAKE, 62500);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, 4000, EVENT_GROUP_ABILITIES);
break;
case POINT_CENTER_2:
me->SetFacingTo(0.0f);
Talk(SAY_LK_REMORSELESS_WINTER);
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
me->CastSpell(me, SPELL_REMORSELESS_WINTER_2, false);
summons.DespawnEntry(NPC_VALKYR_SHADOWGUARD);
//events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, bullshit, 15 mins on movies
events.ScheduleEvent(EVENT_QUAKE_2, 62500);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 3500, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, 4000, EVENT_GROUP_ABILITIES);
break;
default:
break;
}
}
I'm not exactly sure how to modify me->SetFacingTo(0.0f); so that he is facing his Pain & Suffering target
bump
bump
It's not likely to be worked on by anyone since it has multiple bugs in one issue
It's not likely to be worked on by anyone since it has multiple bugs in one issue
Okay, I'll repost as individual.
Bump, edited issue to reflect just one - bounty will remain on the above.