The fire damage radius of various braziers and other similar game objects is too large.
You should only get fire damage if standing very close to the braziers.
You suffer fire damage even when standing 1-2 yards away from the game object.
.go 1923.89 -4198.55 42.1597 1).go -605.034 -4172.43 41.0001 1)none
master
2cb28e5f5342e92934b5d7d3acd771a7785be82d
Ubuntu 16.04
mod-autobalance
mod-npc-beastmaster
mod-transmog
mod-weapon-visual
none
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All fire, whether it's chimney or even campfires the radius is too wide
@Stoabrogga

I don't know if it's a hack.But it works.
Hmm, I think this issue can be closed. According to Spell.dbc the EffectRadiusIndex is 7 for spell 7897 and 15 for 7902. When looking up those indices in SpellRadius.dbc then 7 is 2 yards radius and 15 is 3 yards radius. So this seems to be blizzlike as it is now, although it looks strange to me.
if it makes no sense to burn players where there is no fire, i'm for fixing it xD
but maybe it's working fine on other fire sources?
I think this can be fixed much easier:
UPDATE `gameobject_template` SET `Data2` = 1 WHERE `entry` = 2061;
After applying this it looks good to me.
what is it??
Reducing the diameter when the trap game object should trigger from 2 to 1 yards.
good no?
It's working for all campfires too?
Yes, that's for every game object in the world which uses 2061 as template (it's a trap type). I've began working on a much better solution which also fixes #2396 but currently have no time to finish it for the next days (perhaps weeks).
so it's a hackfix ?
It does not really solve this. Although the radius is decreased, it still is big enough to hurt the player while standing away from the fire. I want to solve this by a GameObjectAI script but this will take some time. But after I'm finished it will also solve the other issue.
Done, see PR #2432, which should also fix #2396.
I tested it and it worked great
Most helpful comment
It does not really solve this. Although the radius is decreased, it still is big enough to hurt the player while standing away from the fire. I want to solve this by a GameObjectAI script but this will take some time. But after I'm finished it will also solve the other issue.