Azerothcore-wotlk: too much RAM usage

Created on 5 Feb 2018  路  16Comments  路  Source: azerothcore/azerothcore-wotlk

Description: Worldserver at the start uses 5 GB of memory and after a while it will grow up to 6 GB usage without any player.

Current behaviour: Worldserver at the start uses 5 GB of memory and after a while it will grow up to 6 GB usage without any player.

Expected behaviour: Max 2 GB RAM usage

Steps to reproduce the problem:
unknown

Branch(es): master

AC hash/commit: 7bc6b57

Operating system: Windows 7 64 bit

Modules: 0

Other Customizations: 0

All 16 comments

Steps to reproduce the problem: can you please tell us how to reproduce this issue?

"Steps to reproduce the problem: can you please tell us how to reproduce this issue?"
I think this is your task.

We don't have "tasks" we are not here to benefit you or other people (might sound harsh) but we are here as a community for server development so instead of being sarcastic and putting in

Steps to reproduce the problem

maybe you would benefit more for going to trinity-core, or if you are that bothered about this issue please try fix yourself.

also can not confirm
image

ubuntu 16.04
image

bug

Unconfirmed, server is up for 2 days +
https://i.imgur.com/8Z8VZzu.png
feel free to go back to trinitycore if you're going to be rude

I didn't wanted to be rude, but I don't know what causing the problem for me, TC worked well...

do you have any crash logs or anything you could share, as this could help us pinpoint to the issue/

I have only DB errors: https://pastebin.com/jGuJRerr

it seems to be depending on system, mine takes up close to 4GB ram, however it isn't a problem really.
that being said, i do run multiple extra modules. so that could explain it, and i've compiled in 64 bit instead of 32 bit.

@ladiszlai you can try to debug it and see when exactly it starts to take so much ram.

Otherwise, even the best WoW developer ever cannot fix your issue if unable to reproduce the problem....

@Middel How can I compile in 32 bit ?

eh probably the same way as you would compile in 64 bits? but instead of 64 you select 32? i don't know really, since i compile in 64 bits. but i assume its that simple. @ladiszlai

same as you would in 64 bit but you need to select the 32 bit version via cmake and also install the 32 bit openssl and stuff :)

Unconfirmed 64 bit compile using ~2.7gb of memory. Live server has been up without reboot for over 30 days. (He could have done a debug compile instead of release)?

Yeah, in Release mode its fine. I apologise for opening this issue.

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