Should be able to initialise the AWS SDK and perform web requests
NullReferenceException: A null value was found where an object instance was required.
at Amazon.Runtime.Internal.UnityWebRequestWrapper..ctor () [0x00000] in <filename unknown>:0
at Amazon.AWSConfigs.set_HttpClient (HttpClientOption value) [0x00000] in <filename unknown>:0
at DownloadManager.Init () [0x00000] in <filename unknown>:0
at DownloadManager.get_instance () [0x00000] in <filename unknown>:0
at DownloadManager.Update () [0x00000] in <filename unknown>:0
Rethrow as TypeInitializationException: The type initializer for 'Amazon.Runtime.Internal.UnityWebRequestWrapper' threw an exception.
at Amazon.AWSConfigs.set_HttpClient (HttpClientOption value) [0x00000] in <filename unknown>:0
at DownloadManager.Init () [0x00000] in <filename unknown>:0
at DownloadManager.get_instance () [0x00000] in <filename unknown>:0
at DownloadManager.Update () [0x00000] in <filename unknown>:0
Create a simple scene and attach the AWS initialiser
SDK is unusable
I'm also having a similar issue (immediately on app startup):
MissingMethodException: Method not found: 'Default constructor not found...ctor() of Amazon.Util.Internal.PlatformServices.NetworkReachability'.
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
at Amazon.Util.Internal.PlatformServices.ServiceFactory..ctor () [0x00000] in <filename unknown>:0
at Amazon.Util.Internal.PlatformServices.ServiceFactory..cctor () [0x00000] in <filename unknown>:0
at Amazon.Runtime.Internal.UnityMainThreadDispatcher.ProcessRequests () [0x00000] in <filename unknown>:0
at Amazon.Runtime.Internal.UnityMainThreadDispatcher.Update () [0x00000] in <filename unknown>:0
Rethrow as TypeInitializationException: The type initializer for 'Amazon.Util.Internal.PlatformServices.ServiceFactory' threw an exception.
at Amazon.Runtime.Internal.UnityMainThreadDispatcher.ProcessRequests () [0x00000] in <filename unknown>:0
at Amazon.Runtime.Internal.UnityMainThreadDispatcher.Update () [0x00000] in <filename unknown>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: A null value was found where an object instance was required.
at Amazon.Runtime.Internal.UnityMainThreadDispatcher.ProcessRequests () [0x00000] in <filename unknown>:0
at Amazon.Runtime.Internal.UnityMainThreadDispatcher.Update () [0x00000] in <filename unknown>:0
There's also this.
Pardon me, I have no idea how to solve it - I'm just putting these here in case they might turn out helpful in debugging the root causes.
@ayushvora Your issue is looking more like you're missing the link.xml mentioned here in the Unity README
Thanks @haswalt , I'll check it out.
Yes for people visiting this thread and experience the same.
UnityEngine.Experimental.Networking is no longer a namespace for Unity 2017 onwards. (approx.)
Hence in your link.xml make sure you have
UnityEngine.Networking
Hence the head of link xml would be as follows
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
<type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" />
<type fullname="UnityEngine.Networking.UploadHandler" preserve="all" />
<type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
<type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
</assembly>
as in this document -> https://github.com/aws/aws-sdk-net/blob/master/Unity.README.md#unity-sdk-fundamentals
How to setting Link xml in Xamarin form ios Project?
My code is:
Amazon.IotData.AmazonIotDataClient c = new Amazon.IotData.AmazonIotDataClient(
"https://xxxxx.iot.us-east-1.amazonaws.com", awsCredentials);
Errro is
Default constructor not found for type Amazon.Util.Internal.PlatformServices.NetworkReachability
I have the same problem, btw just happen in Run App in really iphone.
In iphone simulation won't meet the problem
Most helpful comment
Yes for people visiting this thread and experience the same.
UnityEngine.Experimental.Networking is no longer a namespace for Unity 2017 onwards. (approx.)
Hence in your link.xml make sure you have
UnityEngine.Networking
Hence the head of link xml would be as follows
<assembly fullname="UnityEngine"> <type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" /> <type fullname="UnityEngine.Networking.UploadHandlerRaw" preserve="all" /> <type fullname="UnityEngine.Networking.UploadHandler" preserve="all" /> <type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" /> <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" /> </assembly>
as in this document -> https://github.com/aws/aws-sdk-net/blob/master/Unity.README.md#unity-sdk-fundamentals