@Roper89 can you reproduce it with only authme as plugin?
Perhaps related to #1624
@sgdc3 , I tested it only with plugin authme. This problem was a year ago.
Please fix it.
If players are kicked out of the "nether" and "the_end" worlds, they die.
Does it work with this jar? (Test with caution, backup your server FIRST!)
AuthMe-5.5.1-SNAPSHOT.zip
@sgdc3 This does not work.
please share the configuration
@Roper89 could you please try enabling debug in authme and send us the log? (it will be saved in the authme folder)
I also suffer from this and i can also attach logs / debug if that's going to help. My setup is VERY close to the setup from #1624 , latest spigot; latest essentials kit; worldedit ; worldguard ; bungeesuite (server is part of a proxy network).
I do found a fix, all of this is a config file issue.
in config.yml make sure authme is the first in spawnPriority
spawnPriority: authme,essentials,default,cmi,multiverse
Also this should be enabled
SaveQuitLocation: true
Also edit your spawn.yml and doublecheck if the values there(map name / coords) are correct.
Wow this is so strange, something very weird is going on
@sgdc3 , debug -- https://pastebin.com/2EsMXfK2
Death stops if you leave only "authme" in "spawnPriority".
(spawnPriority: authme,essentials,default,cmi,multiverse)
Deaths continue. Sorry, I did a test in a creative :(
If you set spawnPriority: authme
then the player will not be killed while the session lasts.
But if the session is out, the player will die when entering the game!
Also, if the OP will re-join the game during the session in world_nether, then it will activate the fly in survival mode. 0_o
@sgdc3 @Hex3l
Please fix it. This is a very serious problem due to which it is impossible to use the plugin.
The plugin kills players who have left the game while in world_nether and world_the_end.
But if you disable teleportation to spawn when logging in, then malicious users will declassify the player bases.
@Roper89 I've identified the cause of the issue but I need a confirmation, can you please post the content of your spawn.yml?
Thank you :)
@Hex3l my spawn.yml was the default.
Now my spawn.yml looks like this - https://pastebin.com/S5G6gRS5
But I have not encountered this problem for a long time.
To prevent my players from dying, I had to increase the duration of the session by more than a day.
Yeah as expected,
if your spawn.yml is the default one AuthMe can't retrieve the spawn point and it's going to fall back on your world spawn.
Since the nether and end spawns are at 0,0,0 the player will fall under the world and once logged in teleported, causing a fall damage death.
As this is not clear for the end user, I'm going to edit the fallback in order to get a valid spawn point iteratively in the loaded worlds, and print an error/warn to encourage the server admin to Use the "/authme setspawn" command.
Thank you for the feedback ;)
@Roper89 issue should now be fixed, please verify :D
@sgdc3 All is well. :)
Most helpful comment
@sgdc3 All is well. :)