Invalid report, please provide more informations like your server verion, authme buildnumber (/authme version), autoin version, your configuration (posted on services like pastebin) and any error you get in console.
Whoops wrong issue xD removed my previous comment
@mat41997 slimefun is killing your cpu, could you provide a longer timing report? 3 minutes should be fine ;)
my test pack
server.zip
It seems like an AutoIn side issue, we are not the AutoIn developers, please contact @GotoFinal
"Zjebali api"
_they fucked up the API_
I don't know to whom this is directed to, but sgdc3 contacted GotoFinal multiple times in case he wanted help or to coordinate with our API.
https://github.com/GotoFinal/AutoIn/issues/56
https://github.com/GotoFinal/AutoIn/issues/45
Next time you or @GotoFinal have something to say, you can say it in a constructive way and in a language we understand. Thanks.
they fucked up the API
The API is well structured, if you are having issues please open an issue @GotoFinal
If you are having issues with AutoIn maybe you should switch to FastLogin ;)
@mat41997
XD
FastLogin not work on my serwer, i create the isuses on github, and author (FastLogin) not want to help my problem.
anyway, thanks for the all help to me
@mat41997 FastLogin is our official addon, i contacted @games647 and he will help you. ;)
@mat41997 first of all, don't paste private messages on public.
@ljacqu @sgdc3
"you can say it in a constructive way" that was from private message, it should never be posted here ;)
About this bug (this isn't even a bug, just invalid configuration....), I wrote to him that this bug isn't caused by authme, the other one is....
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/1005-problems-with-auto-in-last-player-location-problem/#c10
Autoin use official authme API, I even posted long time ago a code that use authme api and cause all the bugs that autoin have with login stuff.
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.plugin.java.JavaPlugin;
import fr.xephi.authme.api.NewAPI;
@SuppressWarnings("ClassInitializerMayBeStatic")
public class Main extends JavaPlugin
{
@Override
public void onEnable()
{
Bukkit.getPluginManager().registerEvents(new Listener()
{
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onJoin(final PlayerJoinEvent evt)
{
System.out.println("PlayerJoinEvent event!");
NewAPI.getInstance().forceLogin(evt.getPlayer());
}
}, this);
}
}
This cause randomly removal of gamemode, ops etc... So yeach, perfect API. Waiting near year to fix that...
Oh forgot about few ones: set walk speed to 0, set fly speed to 0, add/remove fly, and more!
Yeah the forceLogin method seems broken
@GotoFinal you can create an issue about this or supply more information to the one sgdc3 linked if you want to act like an adult. Right now it's just complaining and doing nothing, so let's put an end to that fast.
Most helpful comment
@mat41997 FastLogin is our official addon, i contacted @games647 and he will help you. ;)