Assimp: FBX Importer: AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false not always working correctly

Created on 4 Jun 2019  路  5Comments  路  Source: assimp/assimp

In at least some models, setting this flag results in some meshes having very incorrect position/rotation.
Eg:

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=true:
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS_true

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false:
AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS_false

I'll try to create a smaller example model, this one is quite large and isn't public.

Bug FBX

Most helpful comment

We are working on fixing this as we really need this in Godot.

All 5 comments

I see this too, but I don't have an exact model to check.

I had same problem, test this model: https://www.syncs.online/W7z/BMW_i8_Coupe_2015_3D_Model.zip

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=true:
image

AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS=false:
image

+1, seems to have been an issue for a while (over a year)

We are working on fixing this as we really need this in Godot.

@RevoluPowered Just wanted to see how you were getting on with your fix for this issue?

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