Arcore-unity-sdk: ARCore Augmented Faces. 3D mesh instead of fox Example

Created on 3 Apr 2019  路  7Comments  路  Source: google-ar/arcore-unity-sdk

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There's already a 'canonical_face_mesh' object inside of the Examples folder that you could use I think. Everything else from that GIF is just shaders.

Thanks a lot, unfortunately a part of the canonical_face_mesh disappears every time I get closer or turn my head. What can I do to avoid such problems with the Z coordinate?

To display the face mesh its self, you will need to use some mesh wireframe renderer along with the ARCoreAugmentedFaceMeshFilter to provide the face mesh data.

Thank you @bopangzz and @patrickscheper , now it works with a wireframe renderer :).

Hi Russel1. What wire renderer did you use? Thank you!

Hi @timneill40,

I used this one https://github.com/miguel12345/UnityWireframeRenderer :)

Thanks Russel!

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