How can I display the 3D mesh generated by ARCore like here?
There's already a 'canonical_face_mesh' object inside of the Examples folder that you could use I think. Everything else from that GIF is just shaders.
Thanks a lot, unfortunately a part of the canonical_face_mesh disappears every time I get closer or turn my head. What can I do to avoid such problems with the Z coordinate?
To display the face mesh its self, you will need to use some mesh wireframe renderer along with the ARCoreAugmentedFaceMeshFilter to provide the face mesh data.
Thank you @bopangzz and @patrickscheper , now it works with a wireframe renderer :).
Hi Russel1. What wire renderer did you use? Thank you!
Hi @timneill40,
I used this one https://github.com/miguel12345/UnityWireframeRenderer :)
Thanks Russel!