I tried using the Unity 2018.3.0b3 Beta and AR Core, and playing it via Editor with any scene gave me this error.
Also, creating an apk build with the AugmentedImage.scene will not make the FitToScanOverlay UI appear. This is just a testing if the AR Core is compatible or not for the Unity Version. Would be great if it becomes compatible.
Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.64.0.dll' will not be loaded due to errors: Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
Hi, thanks for the report. We currently don't support 2018.3 beta, but I added it to our internal tracker to make sure we support it when it gets officially released.
is there an update on this issue?
it's the same issue for the Firebase.Editor.dll
its same for me on 2019.1.6f1
Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.100.0.dll' will not be loaded due to errors:
Unable to resolve reference 'Google.JarResolver'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
@rbkavin 1.10 of the SDK will update the resolver to v1.2.105.0 which should fix this issue.
@rbkavin 1.10 of the SDK will update the resolver to v1.2.105.0 which should fix this issue.
Not sure if it did solve this issue as I tried to create a new project with Unity 2019.1.7 and ARCore 1.10 and I got these errors:
Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.105.0.dll' will not be loaded due to errors:
Unable to resolve reference 'Google.VersionHandlerImpl'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Google.JarResolver'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.105.0.dll' will not be loaded due to errors:
Unable to resolve reference 'Google.JarResolver'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
I mean, I'm not sure as to why would I be needing the DLL (mostly because I'm new to this, sorry) but if anyone whould explain it or find a workaround to it, I'd be thankfull. :)
P.S: the reason I created another project was to check if issue #566 was still giving the same error in another version.
Unable to resolve reference 'Google.VersionHandlerImpl'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Google.JarResolver'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
How To resolve it ??
I got the same error today. Although it was because I haven't switched to Android target from build settings. So if anyone have this problem, make sure your build target is android (It's set to PC when you create a new project, which was the case for me)
I got the same error today. Although it was because I haven't switched to Android target from build settings. So if anyone have this problem, make sure your build target is android (It's set to PC when you create a new project, which was the case for me)
Sadly, that still didn't cut the problem for me. I recreated the project (first choosing the build target like you said, next getting the 2019 version needed packages, finally importing ARCore SDK) and the error still appears:

I am seeing the same thing, new project Unity version 2018.4.2f1 and arcore-unity-sdk-v1.10.0.unitypackage
I have encountered the same issue.
Maybe this helps - remove the newest Windows/Package Manger/ Multiplayer HLAPI 1.0.4 and install older version for example 1.0.2
In the end, I had to re-import the libraries and all worked, but it's
frustrating to not know why.
On Mon, Jul 22, 2019 at 6:49 AM Hansi99 notifications@github.com wrote:
Maybe this helps - remove the newest Windows/Package Manger/ Multiplayer
HLAPI 1.0.4 and install older version for example 1.0.2—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
https://github.com/google-ar/arcore-unity-sdk/issues/408?email_source=notifications&email_token=ACXCXV4QRJEFV4QPRMPYL5TQAW3HFA5CNFSM4FYNDSGKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOD2P7H5A#issuecomment-513799156,
or mute the thread
https://github.com/notifications/unsubscribe-auth/ACXCXV5IND2NO3WTGPB4NVDQAW3HFANCNFSM4FYNDSGA
.
--
Kristafer Vale
[email protected]
I am seeing the same thing, new project Unity version 2018.4.2f1 and arcore-unity-sdk-v1.10.0.unitypackage
Still throws this error if using Unity 2019.1.11f1 and arcore-unit-sdk-v.1.10.0. or arcore-unit-sdk-v.1.9.0.
Same error
deleted many files but still getting the same error.
Most helpful comment
I got the same error today. Although it was because I haven't switched to Android target from build settings. So if anyone have this problem, make sure your build target is android (It's set to PC when you create a new project, which was the case for me)