Arcore-unity-sdk: The ability to disable the ARCore SDK completely

Created on 26 Jun 2018  路  7Comments  路  Source: google-ar/arcore-unity-sdk

Currently it is impossible to build a simple scene, without any ARCore components, to PC Standalone if the ARCore SDK in inside of the asset folder.

This means creating a multi-platform application with ARCore is theoretically impossible, which is quite sad. Am I wrong, or am I just overlooking something?

Thanks a lot, this is my first time writing an issue. 馃憤

bug fixed in upcoming release

Most helpful comment

As a workaround, add an else here and set all those strings to "NOT_AVAILABLE". Let me know if helps.

All 7 comments

Hi, Thanks for the report. I added it to our internal tracker to fix it for next releases.

Thank you!

Is there any possibility you could point me towards a temporarily solution? Because this kind of prohibits me to use ARCore...

As a workaround, add an else here and set all those strings to "NOT_AVAILABLE". Let me know if helps.

Thank you so much, that worked perfectly! 馃憤

261

Hi, ARCore SDK for Unity v1.4.0 has been released and this issue has been fixed. Feel free to comment if you still experience the issue.

Was this page helpful?
0 / 5 - 0 ratings