Hello everybody ,
it will be quiet cool to recognize real objects from a simple 360掳 scan.
ARkit 2.0 support this :dancer:
@inio @gordonbrander @eitanme @richlowenberg @jsantell
Indeed, that's a really neat feature, isn't it?
It's among the many potential additions we're looking at.
Hey @inio
While it's indeed a neat feature I'd like to discuss a little workaround I use.
Using any known object detection neural nets (SSD, YOLO, TF API) we can get in a separate thread objects from a frame, then pass satisfied results, in this case coordinates of a bounding box center, back onto drawing thread and make a hitTest for anchors in that frame region and hopefully attach our 3d object.
While this works OK for some objects on a plain and there are lots of anchors, for objects that lack anchors this won't work.
As I understood correctly at this moment ARCore knows distance to the real world object only via anchor hit calculation.
So I have a question: what could be the workaround if detected object won't have anchors. In my mind it so:
Another issue I have with this approach is placing 3d objects without a plane. Andy is inclined because anchor is not on the plane (see the picture):
https://i.stack.imgur.com/JK3Pm.jpg
What is the workaround render Andy by straight angle from the anchor ?
this is a good feature to have and will close the gap with Vuforia 3d object detection
Hopefully arcore supports it, would love to use it.
Maybe start with migrating the TensorFlow Object detection example app over to using ARcore. That would be a nice way for people to experiment and give feedback.
Any updates on this? Is anyone working on it?
Maybe start with migrating the TensorFlow Object detection example app over to using ARcore. That would be a nice way for people to experiment and give feedback.
Looks like image classification (2D stuff) not Objects
@kinster , @tony-topper might he was referring to this
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Indeed, that's a really neat feature, isn't it?
It's among the many potential additions we're looking at.