Ar.js: How to play animation built into GLTF model

Created on 2 Feb 2018  Â·  19Comments  Â·  Source: jeromeetienne/AR.js






I've downloaded this gltf model with built in animation: https://sketchfab.com/models/8d06874aac5246c59edb4adbe3606e0e#

link to this project:
https://3ckid.com/01/AR_Mech_Drone.html

I got the model showing up and working properly but i cannot seem to figure out how to call and play the animation.

Using these two libraries
https://aframe.io/releases/0.7.1/aframe.min.js
https://jeromeetienne.github.io/AR.js/aframe/build/aframe-ar.js

This is how I'm loading the gltf model and calling the animation

<a-gltf-model src="https://3ckid.com/01/assets/mech_drone/scene.gltf" position="0 2 0.25" rotation="90 180 0" scale="0.01 0.01 0.01" animation-mixer="clip: Take 001; loop:once"> </a-gltf-model>

Can anyone help me figure out how to make this guy animate. Any help would be much appreciated.

Thanks in Advanced,
Angel :)

Most helpful comment

I actually figured it out.
It must've been playing the animation before I used the marker.
I realized you do not have to specify a clip name, and I changed loop to repeat.
Additionally I had to include aframe-extras-loaders.min.js

All 19 comments

I actually figured it out.
It must've been playing the animation before I used the marker.
I realized you do not have to specify a clip name, and I changed loop to repeat.
Additionally I had to include aframe-extras-loaders.min.js

what is your marker?

im using the Hiro marker

Hi @digitalmaniak , can you please share your code? I am having a tough time loading models

Hey @Saad29
Here is preview link to the Demo (works using hiro marker):
https://3ckid.com/01/AR_Mech_Drone.html

Download link to that demo:
https://3ckid.com/01/MechDrone_Demo.zip

Also important to have a secure host "https" for this to run smoothly.

thanks a lot @digitalmaniak

nice work!
question about the loop:
if you choose to not repeat, it will even play without the marker? or it just play when the marker are recognized?

@vettorazi Yes it WILL play even before it identifies the marker.

I know that there was another thread that explains how to set up some sort of listener for the marker and then you can play animations or other things you may want to do once the marker is recognized.

Try this:
https://github.com/jeromeetienne/AR.js/issues/111

Oh thanks! This is helpfull!

Em qui, 12 de abr de 2018 17:14, Angel notifications@github.com escreveu:

@vettorazi https://github.com/vettorazi Yes it WILL play even before it
identifies the marker.

I know that there was another thread that explains how to set up some sort
of listener for the marker and then you can play animations or other things
you may want to do once the marker is recognized.

Try this:

111 https://github.com/jeromeetienne/AR.js/issues/111

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closed as resolved

Can you send the example again ? Link is broken.

What link in particular?

maybe something useful here before @digitalmaniak answers? https://github.com/digitalmaniak/webAR

These links: https://3ckid.com/01/AR_Mech_Drone.html

https://3ckid.com/01/MechDrone_Demo.zip

Sorry for late response I had a hard time searching for these but heres what I found:
http://lgadftp.com/Preview/AR/AR_Mech_Drone.html
http://lgadftp.com/Preview/AR/AR_Mech_Drone1.5.html

Here is everything I worked on. Html files + model files:
http://lgadftp.com/Preview/AR/all_demos.zip (310MB)

@digitalmaniak I'm gettting WebRTC errors on these links as they aren't served with https. Any chance you could setup SSL for your site?

@droid001 @digitalmaniak i can confirm this, I'm gettting WebRTC errors too.

the errors is chrome they put something you need a https request to acces any hardware im mounting this on my server if this works ill put the response here thanks

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