Work required for full port
List will be probably expanded upon time
Probably also some logic problems?
Added stair models, for some reason they are still missing the textures though, might be related, that we instantiated them already in construction phase, might require shifting them out again ... sigh

You mean the model registration in postInit? If so, maybe instead of shifting everything again add preInit/Init/postInit as phase for the IFeatureHandler?
currently on hold cause RL
Fixed the stairs but destroyed blocks in the process. Should be nothing major

The problem was a missing registry call to CommonHelper.proxy.configureIcon
Is there any way I can help out?
@thatsIch is there a chance you can hop on IRC today to discuss some stuff related to the port?
Will the mod be ported to minecraft 1.8 or minecraft 1.8.9?
Just want to put this out: https://github.com/amadornes/MCMultiPart
This might help with porting. :) It's currently the best microblocks api and AE can benefit a lot from it.
While it is a nice idea, it is still unfinished and unstable. I already reported a couple of bugs yesterday.
Also we cannot use it as hard dependency, but probably as soft dependency like FMP.
Should it every be merged into forge, maybe we could reconsider it.
But for now it would make porting even worse.
Also was wondering if this milestone plan was specifically for 1.8 or for 1.8.9. Hoping for 1.8.9 since most major mods seem to be either on, or working toward porting to 1.8.9, at least mods that are still in active development.
Since no major differences exist between 1.8 and 1.8.+ the list is still valid for any 1.8 version. Since never versions of Forge offer new possibilities its unlikely to aim at earlier versions of 1.8.
Slabs were removed since it made porting problematic
using new model is I think half way through, not highest priority though
It is now on 1.8.9
maybe directly to 1.9.x
More than willing to beta test if y'all need people to do so for 1.8.9 or higher.
are there any 1.8.9 builds ?
no. not completed yet.
I vote skip 1.8 and go directly to 1.9. I just have this gut feeling 1.9 will be the new "1.7".
Sorry if this sounds really dumb (even if I have a quite decent understanding of Java and programming) but what exactly does make the porting that complicated?
Sure, rendering has changed (especially the new json format for blocks might create problems). But the core API and logic of AE2 should be quite independent on MC or Forge.
I have no experience with modding but I would really appreciate if someone could answer my question.
Btw: I can help out if you want to. Might need some time to get the Modding API going and trying to understand it.
Yeah, I agree, should just go straight to 1.9 at this point; there isn't really much point in supporting 1.8 now that 1.9 is out and popular.
May I ask a question? The pipes are implemented using FMP right? Would it be possible to use different models like rails do and create a Json model for each possible outcome? That would remove the soft dependency on FMP
Regarding multipart: https://github.com/MinecraftForge/MinecraftForge/pull/2891
Doesn't look like it is finalized yet.
MCMultipart is a real game-changer from what I've seen. There are builds
available on Curse for now, but I assume those will be obsolete once the
merge is done. I ended up building a JAR from source myself.
On 6 Jun 2016 13:24, "lehjr" [email protected] wrote:
Regarding multipart: MinecraftForge/MinecraftForge#2891
https://github.com/MinecraftForge/MinecraftForge/pull/2891Doesn't look like it is finalized yet.
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@gdude2002 You don't need to do that. I have a maven server for that exact reason ;)
I couldn't find it D:
Maybe I'm blind.
On 6 Jun 2016 13:50, "amadornes" [email protected] wrote:
@gdude2002 https://github.com/gdude2002 You don't need to do that. I
have a maven server for that exact reason ;)—
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@gdude2002
https://github.com/amadornes/MCMultiPart#adding-mcmultipart-to-your-workspace
Yup, totally blind. Thanks!
On 6 Jun 2016 14:28, "lehjr" [email protected] wrote:
@gdude2002 https://github.com/gdude2002
https://github.com/amadornes/MCMultiPart#adding-mcmultipart-to-your-workspace
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Seem a that a loot work is to do to port AE2 to 1.8 and later to 1.9.
Which IRC are you to can help if possible and what is to fork/clone/download/etc. to help?
Their IRC info is in the Readme:
IRC #appliedenergistics on esper.net
Also note that 1.8 planning was a year ago. It's likely that if there are enough active team members with enough time they'll target 1.9.4.
Also note that 1.8 planning was a year ago. It's likely that if there are enough active team members with enough time they'll target 1.9.4.
This sounds nice! We will see/write us this weekend if I have finished my private work :) .
well, if the work remaining in 1.7.10 gets done and the mod moves forward, then there will be a competition with "refined storage" in 1.9.4.
i am excited to see how this will be
Refined Storage is a nice alternative to AE2, but it is nowhere near as full-featured and worked out, and the balance is completely different. I don't think there'll be much of a competition once AE2 ports over.
I say MAKE IT ON 1.8. There's a lot of 1.8 modpacks that really need this mod, and many also don't like the new combat mechanics of 1.9._SO PORT IT TO 1.8_. PLZ! (since one of those modpacks that need this is MINE)
Most 1.8 mods are already on 1.9, and many are now only updating on 1.9. If you don't like the new combat, install Good Ol' PvP.
Yea I've also tried refined storage, didn't like it as much as I liked AE2, its just not the same... Also seconded for jumping to 1.9.4
Will the mod be ported to minecraft 1.8 or minecraft 1.8.9?
(I hope so)
If I am right I think that 1.8.x will be skipped and it will be directly ported to 1.9.x or later.
No need to speculate when the answer is in front of you: https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/2306
Most helpful comment
I vote skip 1.8 and go directly to 1.9. I just have this gut feeling 1.9 will be the new "1.7".