Meteorites are spawning in clusters, despite I:minMeteoriteDistance=707.
This seems to only be happening in Biomes O'Plenty biomes but I can't be sure without more testing.
Well this is a custom/in-development modpack based fairly heavily on FTB Ultimate Reloaded. If you really need I can supply configs and such... I am messing around with CoFH custom World generation a lot so perhaps that is interfering and as mentioned BOP is included and it mostly happens in BOP biomes (needs more testing to verify).
That minMeteoriteDistance is respected.



This looks somewhat like parallel generated chunks. Does BoP generate multiple chunks in parallel?
Normal minecraft does not generate multiple chunks in parallel, only one at a time.
At least some internal Racecondition is failing
I haven't a clue and I can't find any information about it online.
Could this also be the cause/or at least be relevant?
[18:08:53] [Server thread/WARN] [FML]: Astral Sorcery loaded a new chunk [-2, -2] in dimension 0 (overworld) while populating chunk [-3, -2], causing cascading worldgen lag.
[18:08:53] [Server thread/WARN] [FML]: CoFH World loaded a new chunk [-2, 14] in dimension 0 (overworld) while populating chunk [-2, 13], causing cascading worldgen lag.
This might be the cause. But usually cascading world generation still handles one chunk after the other, so the locations of the meteorite drops should be remembered and respected ...
But guess we need to wait for a maintainer to be sure.
I also didn't find anything related to parallel chunk generation for BoP ...
Clusters are a feature.
I see. Can we disable or configure said feature?
Also, in that case your minimum meteorite distance configuration variable is useless/irrelevant and should be removed.
meteoriteClusterChance=0.0
Five lines above _minMeteoriteDistance_
Ha, my bad... thank you. Sorry, it's been a long day/it's late. Time for bed, probably.
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Ha, my bad... thank you. Sorry, it's been a long day/it's late. Time for bed, probably.