Apollo: what's the mean about obstacle's theta in module perception?

Created on 4 Jun 2019  ·  5Comments  ·  Source: ApolloAuto/apollo

apollo 3.5
what's the mean about obstacle's theta in module perception?
is it a angle between east direction?

Perception Question

Most helpful comment

@wanggujin As the comment stated, it should be the object heading direction in the world coordinate system. The world coordinate system is x --> east, y --> north, z --> up.

All 5 comments

@wanggujin could you specify which theta are you referring to by quoting the line of code here?

@wanggujin could you specify which theta are you referring to by quoting the line of code here?

message PerceptionObstacle {
optional int32 id = 1; // obstacle ID.

// obstacle position in the world coordinate system.
optional common.Point3D position = 2;

optional double theta = 3; // heading in the world coordinate system.
optional common.Point3D velocity = 4; // obstacle velocity.
}

@wanggujin As the comment stated, it should be the object heading direction in the world coordinate system. The world coordinate system is x --> east, y --> north, z --> up.

Closing this issue as it appears to be resolved. Feel free to reopen if you have additional questions. Thanks!

@KaWaiTsoiBaidu @natashadsouza
Is it angle or radians? It seems like radians but not angle. Could you pls help to check that. Aslo Which side does it rotate to?

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