apollo 3.5
what's the mean about obstacle's theta in module perception?
is it a angle between east direction?
@wanggujin could you specify which theta are you referring to by quoting the line of code here?
@wanggujin could you specify which theta are you referring to by quoting the line of code here?
message PerceptionObstacle {
optional int32 id = 1; // obstacle ID.
// obstacle position in the world coordinate system.
optional common.Point3D position = 2;
optional double theta = 3; // heading in the world coordinate system.
optional common.Point3D velocity = 4; // obstacle velocity.
}
@wanggujin As the comment stated, it should be the object heading direction in the world coordinate system. The world coordinate system is x --> east, y --> north, z --> up.
Closing this issue as it appears to be resolved. Feel free to reopen if you have additional questions. Thanks!
@KaWaiTsoiBaidu @natashadsouza
Is it angle or radians? It seems like radians but not angle. Could you pls help to check that. Aslo Which side does it rotate to?
Most helpful comment
@wanggujin As the comment stated, it should be the object heading direction in the world coordinate system. The world coordinate system is x --> east, y --> north, z --> up.