Would it be possible to provide some info on how to render the web api 3d materials/textures?
1) How are the dye colors and textures merged? Is there some blend mode applied to them?
2) what do 4 values arrays in the material_properties parameters (in the dye info) mean?
3) how do the flags in the renderMeshes parts affect the rendering of the model/texture?
Paging @lowlines to aisle 536!
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