Anime: timeline waits for all animations inside to loop

Created on 18 Sep 2017  路  8Comments  路  Source: juliangarnier/anime

Hi

so i have a timeline that should last for 5 sec and that should loop
the animations inside have offsets so if i play my timeline ... it waits for all the animations inside to finish and then it loops again ..

any idea on how to make this continous?

thanks

All 8 comments

Does loop: true on the timeline not make it loop infinitely?

not at all :) i ended up using gsap :)

my use case was a bit different:
http://pipple.foove.nl/

i am creating a path depending on the number of people that should be displayed and in my case the reverse functionality was behaving like a rewind .. so not looping forever

i have to be honest and say that i did not give anime the same amount of time i offered gsap so maybe i missed something :)

thanks

Ah I see what you're saying now. You should be able to achieve the same results with anime, but I'm glad you were able to get things working with gsap.

do not get me wrong ... it was no easier with gsap ... i tested like 9-10 different animation libs ... anime and gsap are the most powerful ... i found gsap first ... i think this was the only reason i gave gsap more time than anime ...

for whom is reading this ... anime is awesome in more ways than one :)

Hey, I improved the way looping timelines are working in 2.2.0, take a look at this animation https://codepen.io/juliangarnier/full/rGjMyW/

how to arrange a circular offset?
demo

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