snap refresh --devmode --edge anboxsudo snap set anbox debug.enable=trueRun the anbox logs collection utility and attach the tar file.
sudo /snap/bin/anbox.collect-bug-info
Done
anbox-system-diagnostics-2020-01-14.zip
* Please paste the result of anbox system-info below:*
anbox system-info output
```version: 4
snap-revision: 186
cpu:
arch: x86
brand: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
features:
- aes
- sse4_1
- sse4_2
- avx
- avx2
os:
name: Ubuntu
version: 19.10 (Eoan Ermine)
snap-based: true
kernel:
version: Linux version 5.3.0-24-generic (buildd@lgw01-amd64-035) (gcc version 9.2.1 20191008 (Ubuntu 9.2.1-9ubuntu2)) #26-Ubuntu SMP Thu Nov 14 01:33:18 UTC 2019
binder: true
ashmem: true
graphics:
egl:
vendor: NVIDIA
version: 1.5
extensions:
- EGL_EXT_buffer_age
- EGL_EXT_client_sync
- EGL_EXT_create_context_robustness
- EGL_EXT_output_base
- EGL_EXT_stream_acquire_mode
- EGL_EXT_sync_reuse
- EGL_IMG_context_priority
- EGL_KHR_config_attribs
- EGL_KHR_create_context_no_error
- EGL_KHR_context_flush_control
- EGL_KHR_create_context
- EGL_KHR_display_reference
- EGL_KHR_fence_sync
- EGL_KHR_get_all_proc_addresses
- EGL_KHR_partial_update
- EGL_KHR_swap_buffers_with_damage
- EGL_KHR_no_config_context
- EGL_KHR_gl_colorspace
- EGL_KHR_gl_renderbuffer_image
- EGL_KHR_gl_texture_2D_image
- EGL_KHR_gl_texture_3D_image
- EGL_KHR_gl_texture_cubemap_image
- EGL_KHR_image
- EGL_KHR_image_base
- EGL_KHR_image_pixmap
- EGL_KHR_reusable_sync
- EGL_KHR_stream
- EGL_KHR_stream_attrib
- EGL_KHR_stream_consumer_gltexture
- EGL_KHR_stream_cross_process_fd
- EGL_KHR_stream_fifo
- EGL_KHR_stream_producer_eglsurface
- EGL_KHR_surfaceless_context
- EGL_KHR_wait_sync
- EGL_NV_nvrm_fence_sync
- EGL_NV_post_sub_buffer
- EGL_NV_quadruple_buffer
- EGL_NV_stream_cross_display
- EGL_NV_stream_cross_object
- EGL_NV_stream_cross_process
- EGL_NV_stream_cross_system
- EGL_NV_stream_dma
- EGL_NV_stream_flush
- EGL_NV_stream_metadata
- EGL_NV_stream_remote
- EGL_NV_stream_reset
- EGL_NV_stream_socket
- EGL_NV_stream_socket_inet
- EGL_NV_stream_socket_unix
- EGL_NV_stream_sync
- EGL_NV_stream_fifo_next
- EGL_NV_stream_fifo_synchronous
- EGL_NV_stream_consumer_gltexture_yuv
- EGL_NV_stream_attrib
- EGL_NV_stream_origin
- EGL_NV_system_time
- EGL_NV_output_drm_flip_event
- EGL_NV_triple_buffer
gles2:
vendor: NVIDIA Corporation
vendor: OpenGL ES 3.2 NVIDIA 435.21
extensions:
- GL_EXT_base_instance
- GL_EXT_blend_func_extended
- GL_EXT_blend_minmax
- GL_EXT_buffer_storage
- GL_EXT_clear_texture
- GL_EXT_clip_control
- GL_EXT_clip_cull_distance
- GL_EXT_color_buffer_float
- GL_EXT_color_buffer_half_float
- GL_EXT_conservative_depth
- GL_EXT_copy_image
- GL_EXT_depth_clamp
- GL_EXT_debug_label
- GL_EXT_discard_framebuffer
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_EGL_image_array
- GL_EXT_EGL_image_storage
- GL_EXT_EGL_image_external_wrap_modes
- GL_EXT_float_blend
- GL_EXT_frag_depth
- GL_EXT_geometry_point_size
- GL_EXT_geometry_shader
- GL_EXT_gpu_shader5
- GL_EXT_map_buffer_range
- GL_EXT_multi_draw_indirect
- GL_EXT_multisample_compatibility
- GL_EXT_multisampled_render_to_texture
- GL_EXT_multisampled_render_to_texture2
- GL_EXT_multiview_texture_multisample
- GL_EXT_multiview_timer_query
- GL_EXT_occlusion_query_boolean
- GL_EXT_polygon_offset_clamp
- GL_EXT_primitive_bounding_box
- GL_EXT_render_snorm
- GL_EXT_robustness
- GL_EXT_separate_shader_objects
- GL_EXT_shader_group_vote
- GL_EXT_shader_implicit_conversions
- GL_EXT_shader_integer_mix
- GL_EXT_shader_io_blocks
- GL_EXT_shader_non_constant_global_initializers
- GL_EXT_shader_texture_lod
- GL_EXT_shadow_samplers
- GL_EXT_sparse_texture
- GL_EXT_sRGB
- GL_EXT_sRGB_write_control
- GL_EXT_tessellation_point_size
- GL_EXT_tessellation_shader
- GL_EXT_texture_border_clamp
- GL_EXT_texture_buffer
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map_array
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_mirror_clamp_to_edge
- GL_EXT_texture_norm16
- GL_EXT_texture_rg
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_view
- GL_EXT_draw_transform_feedback
- GL_EXT_unpack_subimage
- GL_EXT_window_rectangles
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_fd
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_fd
- GL_KHR_shader_subgroup
- GL_NV_bgr
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_minmax_factor
- GL_NV_conditional_render
- GL_NV_copy_buffer
- GL_NV_copy_image
- GL_NV_draw_buffers
- GL_NV_draw_instanced
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_EGL_stream_consumer_external
- GL_NV_explicit_attrib_location
- GL_NV_fbo_color_attachments
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_generate_mipmap_sRGB
- GL_NV_instanced_arrays
- GL_NV_internalformat_sample_query
- GL_NV_gpu_shader5
- GL_NV_image_formats
- GL_NV_occlusion_query_samples
- GL_NV_non_square_matrices
- GL_NV_pack_subimage
- GL_NV_packed_float
- GL_NV_packed_float_linear
- GL_NV_path_rendering
- GL_NV_pixel_buffer_object
- GL_NV_polygon_mode
- GL_NV_read_buffer
- GL_NV_read_depth
- GL_NV_read_depth_stencil
- GL_NV_read_stencil
- GL_NV_shader_noperspective_interpolation
- GL_NV_shader_subgroup_partitioned
- GL_NV_shadow_samplers_array
- GL_NV_shadow_samplers_cube
- GL_NV_sRGB_formats
- GL_NV_texture_array
- GL_NV_texture_barrier
- GL_NV_texture_border_clamp
- GL_NV_texture_compression_latc
- GL_NV_texture_compression_s3tc
- GL_NV_texture_compression_s3tc_update
- GL_NV_timer_query
- GL_NV_viewport_array
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_OES_compressed_ETC1_RGB8_texture
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_depth_texture_cube_map
- GL_OES_copy_image
- GL_OES_draw_buffers_indexed
- GL_OES_draw_elements_base_vertex
- GL_OES_texture_border_clamp
- GL_OES_tessellation_point_size
- GL_OES_tessellation_shader
- GL_OES_texture_buffer
- GL_OES_geometry_point_size
- GL_OES_geometry_shader
- GL_OES_gpu_shader5
- GL_OES_shader_io_blocks
- GL_OES_texture_view
- GL_OES_primitive_bounding_box
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_image_external_essl3
- GL_OES_EGL_sync
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_image_atomic
- GL_OES_shader_multisample_interpolation
- GL_OES_standard_derivatives
- GL_OES_surfaceless_context
- GL_OES_texture_cube_map_array
- GL_OES_texture_npot
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_stencil8
- GL_OES_texture_storage_multisample_2d_array
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_OES_viewport_array
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_OVR_multiview_multisampled_render_to_texture
- GL_ANDROID_extension_pack_es31a
```
Please describe your problem:
I was using Anbox perfectly today morning, tried installing Lutris and then Anbox stopped working; I uninstalled Lutris and purged all its files, then did the same with Anbox, however, the problem persisted.
What were you expecting?:
A full reinstall solve my issue
Additional info:
I really don't want to cause much of a fuss, I'll keep trying to fix the issue here
having this issue to
anbox system-info
version: 4
snap-revision: 186
cpu:
arch: x86
brand: AMD Ryzen 7 2700X Eight-Core Processor
features:
- aes
- sse4_1
- sse4_2
- avx
- avx2
os:
name: Manjaro Linux
version:
snap-based: true
kernel:
version: Linux version 5.4.12-ck1-23-tkg-MuQSS (linux54-tkg-MuQSS@archlinux) (gcc version 9.2.0 (GCC)) #1 TKG SMP PREEMPT Sat, 18 Jan 2020 01:15:56 +0000
binder: true
ashmem: true
graphics:
egl:
vendor: NVIDIA
version: 1.5
extensions:
- EGL_EXT_buffer_age
- EGL_EXT_client_sync
- EGL_EXT_create_context_robustness
- EGL_EXT_output_base
- EGL_EXT_stream_acquire_mode
- EGL_EXT_sync_reuse
- EGL_IMG_context_priority
- EGL_KHR_config_attribs
- EGL_KHR_create_context_no_error
- EGL_KHR_context_flush_control
- EGL_KHR_create_context
- EGL_KHR_fence_sync
- EGL_KHR_get_all_proc_addresses
- EGL_KHR_partial_update
- EGL_KHR_swap_buffers_with_damage
- EGL_KHR_no_config_context
- EGL_KHR_gl_colorspace
- EGL_KHR_gl_renderbuffer_image
- EGL_KHR_gl_texture_2D_image
- EGL_KHR_gl_texture_3D_image
- EGL_KHR_gl_texture_cubemap_image
- EGL_KHR_image
- EGL_KHR_image_base
- EGL_KHR_image_pixmap
- EGL_KHR_reusable_sync
- EGL_KHR_stream
- EGL_KHR_stream_attrib
- EGL_KHR_stream_consumer_gltexture
- EGL_KHR_stream_cross_process_fd
- EGL_KHR_stream_fifo
- EGL_KHR_stream_producer_eglsurface
- EGL_KHR_surfaceless_context
- EGL_KHR_wait_sync
- EGL_NV_nvrm_fence_sync
- EGL_NV_post_sub_buffer
- EGL_NV_quadruple_buffer
- EGL_NV_stream_cross_display
- EGL_NV_stream_cross_object
- EGL_NV_stream_cross_process
- EGL_NV_stream_cross_system
- EGL_NV_stream_dma
- EGL_NV_stream_flush
- EGL_NV_stream_metadata
- EGL_NV_stream_remote
- EGL_NV_stream_reset
- EGL_NV_stream_socket
- EGL_NV_stream_socket_inet
- EGL_NV_stream_socket_unix
- EGL_NV_stream_sync
- EGL_NV_stream_fifo_next
- EGL_NV_stream_fifo_synchronous
- EGL_NV_stream_consumer_gltexture_yuv
- EGL_NV_stream_attrib
- EGL_NV_stream_origin
- EGL_NV_system_time
- EGL_NV_output_drm_flip_event
- EGL_NV_triple_buffer
gles2:
vendor: NVIDIA Corporation
vendor: OpenGL ES 3.2 NVIDIA 440.44
extensions:
- GL_EXT_base_instance
- GL_EXT_blend_func_extended
- GL_EXT_blend_minmax
- GL_EXT_buffer_storage
- GL_EXT_clear_texture
- GL_EXT_clip_control
- GL_EXT_clip_cull_distance
- GL_EXT_color_buffer_float
- GL_EXT_color_buffer_half_float
- GL_EXT_conservative_depth
- GL_EXT_copy_image
- GL_EXT_depth_clamp
- GL_EXT_debug_label
- GL_EXT_discard_framebuffer
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_EGL_image_array
- GL_EXT_EGL_image_storage
- GL_EXT_EGL_image_external_wrap_modes
- GL_EXT_float_blend
- GL_EXT_frag_depth
- GL_EXT_geometry_point_size
- GL_EXT_geometry_shader
- GL_EXT_gpu_shader5
- GL_EXT_map_buffer_range
- GL_EXT_multi_draw_indirect
- GL_EXT_multisample_compatibility
- GL_EXT_multisampled_render_to_texture
- GL_EXT_multisampled_render_to_texture2
- GL_EXT_multiview_texture_multisample
- GL_EXT_multiview_timer_query
- GL_EXT_occlusion_query_boolean
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_primitive_bounding_box
- GL_EXT_raster_multisample
- GL_EXT_render_snorm
- GL_EXT_robustness
- GL_EXT_separate_shader_objects
- GL_EXT_shader_group_vote
- GL_EXT_shader_implicit_conversions
- GL_EXT_shader_integer_mix
- GL_EXT_shader_io_blocks
- GL_EXT_shader_non_constant_global_initializers
- GL_EXT_shader_texture_lod
- GL_EXT_shadow_samplers
- GL_EXT_sparse_texture
- GL_EXT_sparse_texture2
- GL_EXT_sRGB
- GL_EXT_sRGB_write_control
- GL_EXT_tessellation_point_size
- GL_EXT_tessellation_shader
- GL_EXT_texture_border_clamp
- GL_EXT_texture_buffer
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map_array
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_mirror_clamp_to_edge
- GL_EXT_texture_norm16
- GL_EXT_texture_rg
- GL_EXT_texture_shadow_lod
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_view
- GL_EXT_draw_transform_feedback
- GL_EXT_unpack_subimage
- GL_EXT_window_rectangles
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_fd
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_fd
- GL_KHR_shader_subgroup
- GL_NV_bgr
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_minmax_factor
- GL_NV_clip_space_w_scaling
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_buffer
- GL_NV_copy_image
- GL_NV_draw_buffers
- GL_NV_draw_instanced
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_EGL_stream_consumer_external
- GL_NV_explicit_attrib_location
- GL_NV_fbo_color_attachments
- GL_NV_fill_rectangle
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample
- GL_NV_generate_mipmap_sRGB
- GL_NV_geometry_shader_passthrough
- GL_NV_instanced_arrays
- GL_NV_internalformat_sample_query
- GL_NV_gpu_shader5
- GL_NV_image_formats
- GL_NV_memory_attachment
- GL_NV_occlusion_query_samples
- GL_NV_non_square_matrices
- GL_NV_pack_subimage
- GL_NV_packed_float
- GL_NV_packed_float_linear
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_buffer_object
- GL_NV_polygon_mode
- GL_NV_read_buffer
- GL_NV_read_depth
- GL_NV_read_depth_stencil
- GL_NV_read_stencil
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_noperspective_interpolation
- GL_NV_shader_subgroup_partitioned
- GL_NV_shadow_samplers_array
- GL_NV_shadow_samplers_cube
- GL_NV_sRGB_formats
- GL_NV_stereo_view_rendering
- GL_NV_texture_array
- GL_NV_texture_barrier
- GL_NV_texture_border_clamp
- GL_NV_texture_compression_latc
- GL_NV_texture_compression_s3tc
- GL_NV_texture_compression_s3tc_update
- GL_NV_timer_query
- GL_NV_viewport_array
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_OES_compressed_ETC1_RGB8_texture
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_depth_texture_cube_map
- GL_OES_copy_image
- GL_OES_draw_buffers_indexed
- GL_OES_draw_elements_base_vertex
- GL_OES_texture_border_clamp
- GL_OES_tessellation_point_size
- GL_OES_tessellation_shader
- GL_OES_texture_buffer
- GL_OES_geometry_point_size
- GL_OES_geometry_shader
- GL_OES_gpu_shader5
- GL_OES_shader_io_blocks
- GL_OES_texture_view
- GL_OES_primitive_bounding_box
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_image_external_essl3
- GL_OES_EGL_sync
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_image_atomic
- GL_OES_shader_multisample_interpolation
- GL_OES_standard_derivatives
- GL_OES_surfaceless_context
- GL_OES_texture_cube_map_array
- GL_OES_texture_npot
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_stencil8
- GL_OES_texture_storage_multisample_2d_array
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_OES_viewport_array
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_OVR_multiview_multisampled_render_to_texture
- GL_ANDROID_extension_pack_es31a
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
I am having the same issue on Linux mint. was working recently but now no longer working