Whenever I include NetworkBundle into the game it will cause significant CPU usage. (Jump from 3% to 40%-60%).
Changing framerate strategy does not fix the issue nor does changing the max framerate to 1.
NetworkBundle to the gameWith NetworkBundle

Without NetworkBundle

Tested OS: Windows 10, Linux.
Rust version: 1.39.0
Amethyst Version: 0.13.2
@oOBoomberOo I'm curious if you are seeing a similar issue on the master branch of amethyst. We have significantly overhauled how the networking library works and will be changing in a near future release. Might be worth trying out.
No high CPU usage issue remain on the master branch (Have tried on both TCP and UDP)
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No high CPU usage issue remain on the master branch (Have tried on both TCP and UDP)