Aframe: Experience is not gyroscopically interactive on chrome version 68

Created on 13 Aug 2018  路  19Comments  路  Source: aframevr/aframe

Description:

Web VR experiences are not working on chrome 68 screen appears to be frozen and drag gesture has to be used to interact with experience.

  • A-Frame Version: 0.8.2

  • Platform / Device: chrome 68/ android

  • Reproducible Code Snippet or URL: https://aframe.io

Most helpful comment

https://konterball.com works fine on Firefox Android, but the A-Frame camera goes crazy when running on Chrome Android.

All 19 comments

Saw the same problem. Sometimes, instead of this, I have the same problem as #3476 which was supposed to be fixed by using the latest version of A-Frame and Polyfill on Chrome 66. Nevertheless, I have Chrome 68 with latest versions of both A-Frame and Polyfill. On some web VR apps, I have the same problem. Take, for example, https://vivid.unit9.com which on Android 8 it freezes position on Firefox latest version, and on (mobile) Chrome latest it's extremely sensitive (as mentioned in #3476).

https://konterball.com works fine on Firefox Android, but the A-Frame camera goes crazy when running on Chrome Android.

@primedcore FWIW Neither https://vivid.unit9.com/ nor https://konterball.com are made with A-Frame and use old versions of THREE and the WebVR Polyfill. The authors need to update to more modern versions. Nothing we can do from the A-Frame side.

I tried with Chrome for Android 66, 68, 69 and 70 on a Pixel 2 and cannot reproduce any of the issues described with the A-Frame examples: https://aframe.io/aframe/examples/

@Gauzz What phone are you using? Can you double check that you are on Chrome version > 66?

Also double-checked, I presumed something was wrong with these sites instead of my client. However, not even https://aframe.io examples work for me. When I run most of them on Android Chrome, I still get the error mentioned in #3476. Should I comment there? Or open a new issue?

@dmarcos Yeah I double checked it.
Chrome version : 68.0.3440.91
And I am facing this issue on Lenovo Android 6.0
and Moto g5 android 7.1.2
I only have this two devices for testing.

@primedcore Can you check your Chrome browser version? What device?

@primedcore I think that the problem you're describing is also different than the original filed issue where the gyro does not seem to work. Can you open a separate issue?

@dmarcos One more thing if I host a scene locally on http server it works fine but if I change it to https I need to drag to interact with it.

That鈥檚 weird. if any restriction I would expect it to be applied to HTTP over HTTPS

So what does that mean that the webvr-polyfill examples are working?

@dmarcos One more thing if I host a scene locally on http server it works fine but if I change it to https I need to drag to interact with it.

I am facing the same problem as well. Runs on my local on a Http Server but when it's deployed to https server, I have to drag it to interact with it. I had to touch it once after the scene loads to enable Gyroscope in Android Chrome v69

Was this page helpful?
0 / 5 - 0 ratings

Related issues

beyerz picture beyerz  路  3Comments

jonikorpi picture jonikorpi  路  4Comments

FireDragonGameStudio picture FireDragonGameStudio  路  5Comments

wlhm1984 picture wlhm1984  路  5Comments

jcarpenter picture jcarpenter  路  4Comments