Ace3: preventInstaDeath

Created on 16 Apr 2020  路  5Comments  路  Source: acemod/ACE3

In the last update, the parameter was removed force ace_medical_preventInstaDeath = false;
Does this parameter have an analogue or has it been replaced?
Is it possible to achieve "instant death" in another way?

kinquestion

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This setting is replaced by two other settings :

  • medical statemachine settings Player Fatal Injury
  • medical damage settings Fatal Damage Source

Fatal Damage Source defines what is considered a fatal hit ; it has 3 possible values :

  • Only large hits to vital organs = only hits on head/torso above a certain threshold of damage value are fatal ; all other hits are non-fatal, even if you already sustained a lot of wounds
  • Sum of trauma = all hit are considered non-fatal, until the sum of overall damage reaches 1 ; then all hits are considered fatal, including very small hits
  • Either = both mechanisms at work ; any large hit to head/torso is considered fatal whatever the sum of trauma you have ; other hits will add until the sum reaches 1 ; then any hit will be considered fatal

Player Fatal Injury defines what happens when you receive a fatal hit ; it has 3 possible values :

  • Always = taking a fatal hit will instant kill you
  • In Cardiac Arrest = taking a fatal hit will set you in cardiac arrest ; if you already are in cardiac arrest, it will instant kill you ; this introduces the ability for enemies to execute you when in cardiac arrest state
  • Never = taking a fatal hit will set you in cardiac arrest ; if you already are in cardiac arrest, nothing specific happens (you still get additional wounds though)

Non-fatal wounds can either be critical or non-critical, depending on damage and location of hit. Non-critical hits will simply add a wound on the bodypart. Critical hits will set you unconscious. Usual conditions for unconsciousness recovery apply. You may still die after a non-fatal wound if you loose a large amount of blood and enter bleedout condition (hemorrhagic class V = blood volume below 0.5).

There is a separate AI Fatal Injury setting, but Fatal Damage Source is the same for everyone.

There is a separate AI Fatal Injury setting, but Fatal Damage Source is the same for everyone.

Should still be split in my opinion.

do it @jonpas :)

Do you want an ACRE update or a setting you won't use? ;)

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