Ace3: Any variable/functions that I can apply to a fence to prevent wirecutters from working on it?

Created on 24 Jan 2020  路  1Comment  路  Source: acemod/ACE3

I'm wondering if there's any functions similar to ace_dragging_fnc_setCarryable or ace_dragging_fnc_setDraggable that I can put in the init field of a fence object in Eden to prevent players from destroying it with wire cutters. Last night I spent a bunch of time making sure vehicles can't knock fences over at a base only to have a player immediately cut the fence down almost as soon as the mission started.

kinquestion

Most helpful comment

You can make an object "occupied" by calling the claim function. You could make the object occupied by itself which means nobody could interact with it anymore:

[_fence, _fence] call ace_common_fnc_claim;

>All comments

You can make an object "occupied" by calling the claim function. You could make the object occupied by itself which means nobody could interact with it anymore:

[_fence, _fence] call ace_common_fnc_claim;
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