Ace3: ACE Arsenal VR Targets duplicating when killed

Created on 21 Sep 2019  路  5Comments  路  Source: acemod/ACE3

Mods :

  • Arma 3: 1.94.145977`
  • CBA: CBA_A3 v3.12.2.190909 [workshop release]
  • ACE3: master branch commit 92b7ba1
    Description:
    VR Targets in ACE Arsenal duplicate after "respawning"

Steps to reproduce:

  • Go to ACE Arsenal from main menu
  • Kill VR target

Expected behavior:
A single VR target appears

Where did the issue occur?

  • ACE Arsenal

Log Files:
RPT - https://pastebin.com/RPqckjX5 note, made a new build of ACE from master branch on 2019/09/21 ACST and placed it into Zakant's nightly build for ease of loading

Additional context:
has existed for a few commits now, was apparent in Zakant's nightly build from 2019/08/09

Screenshots:
Video of it occurring made on 2019/09/21 ACST

kinbug

Most helpful comment

Related to https://github.com/acemod/ACE3/pull/7061
baer had previously mentioned using objNull, which I think would fix this issue
but I'm not sure about killed EH order, will investigate

All 5 comments

medical rewrite related @BaerMitUmlaut ?

medical rewrite related?

Not necessarily. While I've never seen it happening on every single kill with just small arms, its been around pretty much since I started playing ~2.5 years ago. Usually triggers on big explosions.

It's not new #6772

That mission is scripted scheduled, so this is exactly what I would expect.

Related to https://github.com/acemod/ACE3/pull/7061
baer had previously mentioned using objNull, which I think would fix this issue
but I'm not sure about killed EH order, will investigate

Was this page helpful?
0 / 5 - 0 ratings

Related issues

Hubok picture Hubok  路  4Comments

Dyadka940 picture Dyadka940  路  3Comments

Giorgy32 picture Giorgy32  路  4Comments

Avokadomos picture Avokadomos  路  3Comments

mihal190 picture mihal190  路  4Comments