Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)
Mods:
- CBA_A3
- ace
Description:
This way mission designers can make their missions more unique and improve on the awesome functionality.
For ex. can check if weapon was an ak and add dispersion and jam rate. Or check training lvl of a fighter and adjust accordingly.
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
EXAMPLES / REQUESTS:
EX1
https://github.com/acemod/ACE3/blob/db93a42891d0198feaa071e74a1b2f828932f960/addons/overheating/functions/fnc_firedEH.sqf#L44
_dispersion = (_dispersion * 0.28125 * (_scaledTemperature^2)) + (_unit getVariable ["ace_overheating_extraDispersion",(missionNamespace getVariable ["ace_overheating_extraDispersion",0])]);
Allowing per unit / mission change for dispersion.
_jamChance = _jamChance + (_unit getVariable ["ace_overheating_extraJamChance",(missionNamespace getVariable ["ace_overheating_extraJamChance",0.0])]);
Allowing per unit / mission change for jamming rate.
I'd say this should either be a pull request or much less broad of an issue.
Ofcause we can make EVERYTHING configurable. But.. Why if no one or only a handful of people use it?
Also I like my performance :x
Some simple things. Not everything.
I guess most people don't even configure the ace settings, so that's true. No one would use them.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
We will accept PR's for any events that are missing that you'd require. We won't actively add additional events ourselves unless we need those for functionality developed for ACE3.
Most helpful comment
I'd say this should either be a pull request or much less broad of an issue.