Ace3: Improve Lack of events / modifiers for common events / functionality

Created on 1 Feb 2018  路  5Comments  路  Source: acemod/ACE3

Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

- CBA_A3
- ace

Description:
This way mission designers can make their missions more unique and improve on the awesome functionality.
For ex. can check if weapon was an ak and add dispersion and jam rate. Or check training lvl of a fighter and adjust accordingly.

Steps to reproduce:

  • nil

Where did the issue occur?

  • nil

Placed Modules:

  • nil

RPT log file:

  • nil
  • nil

EXAMPLES / REQUESTS:
EX1
https://github.com/acemod/ACE3/blob/db93a42891d0198feaa071e74a1b2f828932f960/addons/overheating/functions/fnc_firedEH.sqf#L44

    _dispersion = (_dispersion * 0.28125 * (_scaledTemperature^2)) + (_unit getVariable ["ace_overheating_extraDispersion",(missionNamespace getVariable ["ace_overheating_extraDispersion",0])]);

Allowing per unit / mission change for dispersion.

EX2
https://github.com/acemod/ACE3/blob/db93a42891d0198feaa071e74a1b2f828932f960/addons/overheating/functions/fnc_firedEH.sqf#L100

_jamChance = _jamChance + (_unit getVariable ["ace_overheating_extraJamChance",(missionNamespace getVariable ["ace_overheating_extraJamChance",0.0])]);

Allowing per unit / mission change for jamming rate.

statustale

Most helpful comment

I'd say this should either be a pull request or much less broad of an issue.

All 5 comments

I'd say this should either be a pull request or much less broad of an issue.

Ofcause we can make EVERYTHING configurable. But.. Why if no one or only a handful of people use it?
Also I like my performance :x

Some simple things. Not everything.
I guess most people don't even configure the ace settings, so that's true. No one would use them.

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

We will accept PR's for any events that are missing that you'd require. We won't actively add additional events ourselves unless we need those for functionality developed for ACE3.

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