Arma 3 Version: Stable
CBA Version: Stable
ACE3 Version: Stable
Mods:
Description:
ACE addons are no longer available in Zeus.
Steps to reproduce:
Zeus
Where did the issue occur?
Zeus
Make sure the zeus module is set like below (the "all addons" is not default)

It's possible I broke the logic in this function (which removes modules based on which components of ace are loaded). However, it still looks to be correct.
https://github.com/acemod/ACE3/blob/master/addons/zeus/functions/fnc_handleZeusUnitAssigned.sqf
@SilentSpike Sounds unlikely. I'd think if it was generally broken that somebody would have noticed in the last 20 days since the update is out.
May I request a proper issue report? Proper version numbers, steps to reproduce and clarificiation on what "addons" are? Modules? Items? Both? Maybe even a RPT to check if the mods you list are really what you are running.
I am also getting this issue. Most of the previous modules are not even visible in the Editor. I have a script that created an ACE_moduleReviveSettings module and that isn't working either. I'm on the most recent CBA 3.5.0.171204 and ACE 3.12.1

Again, modules have been deprecated in favor of CBA Settings! That is normal behaviour as of 3.12.0, there was/is a news post describing that.
Cool, that's what I thought but this issue had me second guessing.
For reference: Zeus and Eden are completly different things.
We are btw still waiting for a proper issue report for this. If anyone also has the issue. Please help.
@Maruviell - if you are still having issues reopen this issue with a rpt
Most helpful comment
Cool, that's what I thought but this issue had me second guessing.