Arma 3 Version: Stable
CBA Version: Stable
ACE3 Version: Stable
Mods:
- CBA_A3
- ace
- eden extended objects
Description:
Steps to reproduce:
Where did the issue occur?
note
Will be notifying the curator of eden extended objects too. Just checking if it isn't on your guys end.
Last I checked, this mod breaks CBA:
class display3DEN {
onLoad = "uiNamespace setVariable [""Eden_Extended_Objects_multiply_parent_display"", (_this select 0)];";
this replaces the bis config, which cba uses to load
onLoad = "[""onLoad"",_this,""Display3DEN"",'3DENDisplays'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";
so that mod will break cba/other mods in 3den
if you want to message the author, you could tell him to keep compatibility by still including the original bis code
onLoad = "uiNamespace setVariable [""Eden_Extended_Objects_multiply_parent_display"", (_this select 0)]; [""onLoad"",_this,""Display3DEN"",'3DENDisplays'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";
If you message them, tell them to do it right and to not add this entry at all.
BIS_fnc_iniDisplay already sets the display in a variable in uiNamespace:
uiNamespace getVariable "Display3DEN"
They could also use CBA's extended display load event handlers 馃洨
That'd still be dumb if all you do with it is defining a duplicate identifier for the same value.
closing since he fixed the issue.
Nice! Say thanks to them from me :)
Most helpful comment
closing since he fixed the issue.