Ace3: VA won't open in eden with eden extended objects

Created on 7 Jan 2018  路  6Comments  路  Source: acemod/ACE3

Arma 3 Version: Stable
CBA Version: Stable
ACE3 Version: Stable

Mods:

- CBA_A3
- ace
- eden extended objects

Description:

  • can't edit loadout in the editor

Steps to reproduce:

  • go to the editor
  • place a unit
  • right click on unit
  • edit loadout

Where did the issue occur?

  • editor

note
Will be notifying the curator of eden extended objects too. Just checking if it isn't on your guys end.

faul3rd party mod

Most helpful comment

closing since he fixed the issue.

All 6 comments

Last I checked, this mod breaks CBA:

class display3DEN {
    onLoad = "uiNamespace setVariable [""Eden_Extended_Objects_multiply_parent_display"", (_this select 0)];";

this replaces the bis config, which cba uses to load

onLoad = "[""onLoad"",_this,""Display3DEN"",'3DENDisplays'] call     (uinamespace getvariable 'BIS_fnc_initDisplay')";

so that mod will break cba/other mods in 3den
if you want to message the author, you could tell him to keep compatibility by still including the original bis code

onLoad = "uiNamespace setVariable [""Eden_Extended_Objects_multiply_parent_display"", (_this select 0)]; [""onLoad"",_this,""Display3DEN"",'3DENDisplays'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";

If you message them, tell them to do it right and to not add this entry at all.
BIS_fnc_iniDisplay already sets the display in a variable in uiNamespace:

uiNamespace getVariable "Display3DEN"

They could also use CBA's extended display load event handlers 馃洨

That'd still be dumb if all you do with it is defining a duplicate identifier for the same value.

closing since he fixed the issue.

Nice! Say thanks to them from me :)

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