Arma 3 Version: stable
CBA Version: stable
ACE3 Version: stable
Mods:
- CBA_A3
- ace
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
info: this script error was there at least 1 year ago, I didn't report it because spall code looked not finished and I just disabled spalling.
if (!lineIntersects [_pos1, _pos2]) exitWith >
23:20:27 Error position: <lineIntersects [_pos1, _pos2]) exitWith >
23:20:27 Error 0 elements provided, 3 expected
23:20:27 File z\ace\addons\frag\functions\fnc_doSpall.sqf, line 49
23:20:27 Error in expression <torMultiply (0.01 * (_i + 1)));
shooting at I_Truck_02_ammo_f
Still get spalling bug 2018
using vanilla weapons / ACRE2. But other mods loaded. Can post RPT
https://github.com/acemod/ACE3/blob/81722abeac020654531ad853dda2ee8aa7b8d9f2/addons/frag/functions/fnc_doSpall.sqf#L63
Interesting that the line number is so far... Ah no.. Makes sense.
_pos can be nil I guess. I think I encountered that too in the Intercept port.
Why close this if it's not fixed?
I suppose someone said that spall never was ready and is since years in WIP. So this issue will never finished.
Are im wrong?
I still don't think closing is helpful. The spall option is included in the release, might as well have it remain on the list of things to resolve...
So then here... reopen for the backlog.
Happens with spall disabled as well.
Happens with spall disabled as well.
since I disabled it months ago I didn't see it.
I confirm on my end I don't see the error since I disabled spall. You sure you have it disabled?
Thanks for looking into this, but am I missing something or were these changes supposed to be a complete fix for this? Because I thought I'd give spall another go after the changes and I'm still seeing this spammed :\
if (!lineIntersects [_pos1, _pos2]) exitWith >
20:53:24 Error position: <lineIntersects [_pos1, _pos2]) exitWith >
20:53:24 Error 0 elements provided, 3 expected
20:53:24 File z\ace\addons\frag\functions\fnc_doSpall.sqf, line 53
20:53:24 Error in expression <torMultiply (0.01 * (_i + 1)));
Most helpful comment
Why close this if it's not fixed?