Ace3: Vehicleammo cooking off when it's not supposed to!

Created on 27 Oct 2016  路  15Comments  路  Source: acemod/ACE3

Arma 3 Version: 1.64 (stable)
CBA Version: 3.0.0 (I can only asume from BI-Sign file name)
ACE3 Version: 3.7.0.6 (")

Mods:

  • @CBA_A3
  • @ACE3
  • @RHS
  • @other that wont interflict

Description:

  • Dealing critical damage to certain vehicle parts will cause the vehicleammo to start cooking off,
    I asume this happens as the commander turrets are counted as normal turrets.

Steps to reproduce:

  • Place a vic with a commander turret, shoot the commander turret.

Where did the issue occur?

  • Dedicated Server

Video:
http://plays.tv/video/5811804c36676267d3/thecourier-in-crewman-training?from=user
http://plays.tv/video/58112ba3d9cf42f93f/ty-ace-3?from=user

kinbug

Most helpful comment

Jeez. Stop with the videos.

All 15 comments

Can't provide any further Intel, watch the videos or try for youself.

Please update to latest CBA and ACE3 and try to reproduce.

@other that wont interflict

We'll decide that. Also please upload RPT.

Needs RPT file

I'll make this short and close it. This bug is fixed in the latest version. Please update your mods.

Just saying I updated to latest version, still exsists, I see what I can do about getting you some prove...

tested with latest ace and cba still happening video soon
http://pastebin.com/TXK6XsKL

upload RPT please

Check the Pastebin links:
http://pastebin.com/QkEqnZhc

did you see this http://pastebin.com/TXK6XsKL

Thanks

Jeez. Stop with the videos.

Should be fixed by #4604

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